Align PS/2 GPIO defines (#14745)

* Align PS/2 GPIO

* Align PS/2 GPIO

* refactor more keyboards

* Remove more defines

* Put back avr/chibios split

* format
This commit is contained in:
Joel Challis 2021-10-20 20:07:40 +01:00 committed by GitHub
parent 1fb2a0c74e
commit 84d5198ef9
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GPG key ID: 4AEE18F83AFDEB23
12 changed files with 94 additions and 192 deletions

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@ -1,14 +1,15 @@
#include <stdbool.h>
#include <avr/io.h>
#include <util/delay.h>
#include "ps2_io.h"
#include "gpio.h"
#include "wait.h"
/* Check port settings for clock and data line */
#if !(defined(PS2_CLOCK_PORT) && defined(PS2_CLOCK_PIN) && defined(PS2_CLOCK_DDR) && defined(PS2_CLOCK_BIT))
# error "PS/2 clock port setting is required in config.h"
#if !(defined(PS2_CLOCK_PIN))
# error "PS/2 clock setting is required in config.h"
#endif
#if !(defined(PS2_DATA_PORT) && defined(PS2_DATA_PIN) && defined(PS2_DATA_DDR) && defined(PS2_DATA_BIT))
# error "PS/2 data port setting is required in config.h"
#if !(defined(PS2_DATA_PIN))
# error "PS/2 data setting is required in config.h"
#endif
/*
@ -17,21 +18,17 @@
void clock_init(void) {}
void clock_lo(void) {
PS2_CLOCK_PORT &= ~(1 << PS2_CLOCK_BIT);
PS2_CLOCK_DDR |= (1 << PS2_CLOCK_BIT);
// Transition from input with pull-up to output low via Hi-Z instead of output high
writePinLow(PS2_CLOCK_PIN);
setPinOutput(PS2_CLOCK_PIN);
}
void clock_hi(void) {
/* input with pull up */
PS2_CLOCK_DDR &= ~(1 << PS2_CLOCK_BIT);
PS2_CLOCK_PORT |= (1 << PS2_CLOCK_BIT);
}
void clock_hi(void) { setPinInputHigh(PS2_CLOCK_PIN); }
bool clock_in(void) {
PS2_CLOCK_DDR &= ~(1 << PS2_CLOCK_BIT);
PS2_CLOCK_PORT |= (1 << PS2_CLOCK_BIT);
_delay_us(1);
return PS2_CLOCK_PIN & (1 << PS2_CLOCK_BIT);
setPinInputHigh(PS2_CLOCK_PIN);
wait_us(1);
return readPin(PS2_CLOCK_PIN);
}
/*
@ -40,19 +37,15 @@ bool clock_in(void) {
void data_init(void) {}
void data_lo(void) {
PS2_DATA_PORT &= ~(1 << PS2_DATA_BIT);
PS2_DATA_DDR |= (1 << PS2_DATA_BIT);
// Transition from input with pull-up to output low via Hi-Z instead of output high
writePinLow(PS2_DATA_PIN);
setPinOutput(PS2_DATA_PIN);
}
void data_hi(void) {
/* input with pull up */
PS2_DATA_DDR &= ~(1 << PS2_DATA_BIT);
PS2_DATA_PORT |= (1 << PS2_DATA_BIT);
}
void data_hi(void) { setPinInputHigh(PS2_DATA_PIN); }
bool data_in(void) {
PS2_DATA_DDR &= ~(1 << PS2_DATA_BIT);
PS2_DATA_PORT |= (1 << PS2_DATA_BIT);
_delay_us(1);
return PS2_DATA_PIN & (1 << PS2_DATA_BIT);
setPinInputHigh(PS2_DATA_PIN);
wait_us(1);
return readPin(PS2_DATA_PIN);
}