tree-sitter/src/compiler/parse_table.cpp

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#include "parse_table.h"
namespace tree_sitter {
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using std::string;
using std::ostream;
using std::to_string;
using std::set;
using std::vector;
using rules::Symbol;
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ParseAction::ParseAction(ParseActionType type, size_t state_index, Symbol symbol, const vector<bool> &child_flags) :
type(type),
symbol(symbol),
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state_index(state_index),
child_flags(child_flags) {};
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ParseAction ParseAction::Error() {
return ParseAction(ParseActionTypeError, -1, Symbol(""), {});
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}
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ParseAction ParseAction::Accept() {
return ParseAction(ParseActionTypeAccept, -1, Symbol(""), {});
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}
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ParseAction ParseAction::Shift(size_t state_index) {
return ParseAction(ParseActionTypeShift, state_index, Symbol(""), {});
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}
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ParseAction ParseAction::Reduce(Symbol symbol, const vector<bool> &child_flags) {
return ParseAction(ParseActionTypeReduce, -1, symbol, child_flags);
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}
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bool ParseAction::operator==(const ParseAction &other) const {
bool types_eq = type == other.type;
bool state_indices_eq = state_index == other.state_index;
bool child_flags_eq = child_flags == other.child_flags;
return types_eq && state_indices_eq && child_flags_eq;
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}
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bool ParseAction::operator<(const ParseAction &other) const {
if (type < other.type) return true;
if (type > other.type) return false;
if (state_index < other.state_index) return true;
if (state_index > other.state_index) return false;
return (child_flags < other.child_flags);
}
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ostream& operator<<(ostream &stream, const ParseAction &action) {
switch (action.type) {
case ParseActionTypeError:
return stream << string("#<error>");
case ParseActionTypeAccept:
return stream << string("#<accept>");
case ParseActionTypeShift:
return stream << (string("#<shift ") + to_string(action.state_index) + ">");
case ParseActionTypeReduce:
return stream << (string("#<reduce ") + action.symbol.name + ">");
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}
}
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ParseState::ParseState() : lex_state_id(-1) {}
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set<Symbol> ParseState::expected_inputs() const {
set<Symbol> result;
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for (auto pair : actions)
result.insert(pair.first);
return result;
}
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ostream& operator<<(ostream &stream, const ParseState &state) {
stream << string("#<parse_state ");
bool started1 = false;
for (auto pair : state.actions) {
if (started1) stream << string(", ");
stream << pair.first << string(" => #<set: ");
bool started2 = false;
for (auto action : pair.second) {
if (started2) stream << string(", ");
stream << action;
started2 = true;
}
stream << string(">");
started1 = true;
}
stream << string(">");
return stream;
}
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ParseStateId ParseTable::add_state() {
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states.push_back(ParseState());
return states.size() - 1;
}
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void ParseTable::add_action(ParseStateId id, Symbol symbol, ParseAction action) {
symbols.insert(symbol);
states[id].actions[symbol].insert(action);
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}
}