tree-sitter/src/runtime/language.c

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#include "tree_sitter/parser.h"
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const TSParseAction *ts_language_actions(const TSLanguage *language,
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TSStateId state, TSSymbol symbol,
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size_t *count) {
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size_t action_index = 0;
if (symbol != ts_builtin_sym_error) {
if (state == ts_parse_state_error)
state = language->recovery_states[symbol];
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action_index =
(language->parse_table + (state * language->symbol_count))[symbol];
}
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*count = language->parse_actions[action_index].count;
const TSParseActionEntry *entry = language->parse_actions + action_index + 1;
return (const TSParseAction *)entry;
}
TSParseAction ts_language_last_action(const TSLanguage *language,
TSStateId state, TSSymbol sym) {
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size_t count;
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const TSParseAction *actions =
ts_language_actions(language, state, sym, &count);
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return actions[count - 1];
}
bool ts_language_has_action(const TSLanguage *language, TSStateId state,
TSSymbol symbol) {
TSParseAction action = ts_language_last_action(language, state, symbol);
return action.type != TSParseActionTypeError;
}
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size_t ts_language_symbol_count(const TSLanguage *language) {
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return language->symbol_count;
}
TSSymbolMetadata ts_language_symbol_metadata(const TSLanguage *language,
TSSymbol symbol) {
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if (symbol == ts_builtin_sym_error)
return (TSSymbolMetadata){
.visible = true, .named = true, .extra = false, .structural = true,
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};
else
return language->symbol_metadata[symbol];
}
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const char *ts_language_symbol_name(const TSLanguage *language, TSSymbol symbol) {
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if (symbol == ts_builtin_sym_error)
return "ERROR";
else
return language->symbol_names[symbol];
}
bool ts_language_symbol_is_in_progress(const TSLanguage *self, TSStateId state,
TSSymbol symbol) {
if (state == ts_parse_state_error)
return false;
unsigned index = self->in_progress_symbol_table[state];
unsigned short count = self->in_progress_symbols[index].count;
const TSInProgressSymbolEntry *entries = self->in_progress_symbols + index + 1;
for (size_t i = 0; i < count; i++)
if (entries[i].symbol == symbol)
return true;
return false;
}