2013-12-18 20:58:05 -08:00
|
|
|
#include "transitions.h"
|
|
|
|
|
#include "rules.h"
|
|
|
|
|
|
|
|
|
|
namespace tree_sitter {
|
|
|
|
|
namespace rules {
|
2013-12-19 23:16:13 -08:00
|
|
|
class TransitionsVisitor : public Visitor {
|
2013-12-18 20:58:05 -08:00
|
|
|
public:
|
|
|
|
|
TransitionMap<Rule> value;
|
|
|
|
|
|
|
|
|
|
void visit(const Blank *rule) {
|
|
|
|
|
value = TransitionMap<Rule>();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void visit(const CharClass *rule) {
|
|
|
|
|
value = TransitionMap<Rule>({{ char_class(rule->value), blank() }});
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void visit(const Char *rule) {
|
|
|
|
|
value = TransitionMap<Rule>({{ character(rule->value), blank() }});
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void visit(const Symbol *rule) {
|
|
|
|
|
value = TransitionMap<Rule>({{ sym(rule->name), blank() }});
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void visit(const Choice *rule) {
|
|
|
|
|
value = transitions(rule->left);
|
|
|
|
|
value.merge(transitions(rule->right), [&](rule_ptr left, rule_ptr right) -> rule_ptr {
|
|
|
|
|
return choice({ left, right });
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void visit(const Seq *rule) {
|
|
|
|
|
value = transitions(rule->left).map<Rule>([&](rule_ptr left_rule) -> rule_ptr {
|
|
|
|
|
if (typeid(*left_rule) == typeid(Blank))
|
|
|
|
|
return rule->right;
|
|
|
|
|
else
|
|
|
|
|
return seq({ left_rule, rule->right });
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void visit(const Repeat *rule) {
|
|
|
|
|
value = transitions(rule->content).map<Rule>([&](const rule_ptr &value) -> rule_ptr {
|
|
|
|
|
return seq({ value, choice({ repeat(rule->content), blank() }) });
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void visit(const String *rule) {
|
|
|
|
|
rule_ptr result = character(rule->value[0]);
|
|
|
|
|
for (int i = 1; i < rule->value.length(); i++)
|
|
|
|
|
result = seq({ result, character(rule->value[i]) });
|
|
|
|
|
value = transitions(result);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void visit(const Pattern *rule) {
|
|
|
|
|
value = transitions(rule->to_rule_tree());
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
TransitionMap<Rule> transitions(const rule_ptr &rule) {
|
|
|
|
|
TransitionsVisitor visitor;
|
|
|
|
|
rule->accept(visitor);
|
|
|
|
|
return visitor.value;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|