tree-sitter/src/compiler/parse_table.h

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#ifndef COMPILER_PARSE_TABLE_H_
#define COMPILER_PARSE_TABLE_H_
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#include <map>
#include <set>
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#include <utility>
#include <vector>
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#include "compiler/lex_table.h"
#include "compiler/rules/symbol.h"
#include "compiler/rules/metadata.h"
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namespace tree_sitter {
typedef uint64_t ParseStateId;
typedef enum {
ParseActionTypeError,
ParseActionTypeReduceExtra,
ParseActionTypeShiftExtra,
ParseActionTypeShift,
ParseActionTypeReduce,
ParseActionTypeAccept,
} ParseActionType;
class ParseAction {
ParseAction(ParseActionType type, ParseStateId state_index,
rules::Symbol symbol, size_t consumed_symbol_count,
std::set<int> precedence_values, Associativity, int production_id);
public:
ParseAction();
static ParseAction Accept();
static ParseAction Error();
static ParseAction Shift(ParseStateId state_index,
std::set<int> precedence_values);
static ParseAction Reduce(rules::Symbol symbol, size_t consumed_symbol_count,
int precedence, Associativity,
unsigned int production_id);
static ParseAction ShiftExtra();
static ParseAction ReduceExtra(rules::Symbol symbol);
bool operator==(const ParseAction &) const;
bool operator<(const ParseAction &) const;
ParseActionType type;
rules::Symbol symbol;
ParseStateId state_index;
size_t consumed_symbol_count;
std::set<int> precedence_values;
Associativity associativity;
int production_id;
};
} // namespace tree_sitter
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namespace std {
template <>
struct hash<tree_sitter::ParseAction> {
size_t operator()(const tree_sitter::ParseAction &action) const {
return (hash<int>()(action.type) ^
hash<tree_sitter::rules::Symbol>()(action.symbol) ^
hash<size_t>()(action.state_index) ^
hash<size_t>()(action.consumed_symbol_count) ^
hash<size_t>()(action.production_id));
}
};
} // namespace std
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namespace tree_sitter {
class ParseState {
public:
ParseState();
std::map<rules::Symbol, std::vector<ParseAction>> actions;
std::set<rules::Symbol> expected_inputs() const;
LexStateId lex_state_id;
};
class ParseTable {
public:
ParseStateId add_state();
ParseAction &set_action(ParseStateId state_id, rules::Symbol symbol,
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ParseAction action);
ParseAction &add_action(ParseStateId state_id, rules::Symbol symbol,
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ParseAction action);
std::vector<ParseState> states;
std::set<rules::Symbol> symbols;
std::set<std::pair<rules::Symbol, unsigned int>> fragile_production_ids;
};
} // namespace tree_sitter
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#endif // COMPILER_PARSE_TABLE_H_