Avoid struct literal syntax in point functions
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947c161c2f
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1 changed files with 9 additions and 4 deletions
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@ -3,18 +3,23 @@
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#include "tree_sitter/runtime.h"
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static inline TSPoint point__new(unsigned row, unsigned column) {
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TSPoint result = {row, column};
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return result;
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}
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static inline TSPoint point_add(TSPoint a, TSPoint b) {
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if (b.row > 0)
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return (TSPoint){a.row + b.row, b.column};
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return point__new(a.row + b.row, b.column);
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else
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return (TSPoint){a.row, a.column + b.column};
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return point__new(a.row, a.column + b.column);
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}
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static inline TSPoint point_sub(TSPoint a, TSPoint b) {
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if (a.row > b.row)
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return (TSPoint){a.row - b.row, a.column};
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return point__new(a.row - b.row, a.column);
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else
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return (TSPoint){0, a.column - b.column};
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return point__new(0, a.column - b.column);
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}
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static inline bool point_lte(TSPoint a, TSPoint b) {
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