Render syntax tree efficiently in docs playground

This commit is contained in:
Max Brunsfeld 2019-04-30 09:52:33 -07:00
parent 3425b6e1c2
commit 73e4db41b0
5 changed files with 284 additions and 185 deletions

View file

@ -233,6 +233,18 @@ bool ts_tree_cursor_current_node_is_named_wasm(const TSTree *tree) {
return ts_node_is_named(node);
}
bool ts_tree_cursor_current_node_is_missing_wasm(const TSTree *tree) {
TSTreeCursor cursor = unmarshal_cursor(TRANSFER_BUFFER, tree);
TSNode node = ts_tree_cursor_current_node(&cursor);
return ts_node_is_missing(node);
}
const uint32_t ts_tree_cursor_current_node_id_wasm(const TSTree *tree) {
TSTreeCursor cursor = unmarshal_cursor(TRANSFER_BUFFER, tree);
TSNode node = ts_tree_cursor_current_node(&cursor);
return (uint32_t)node.id;
}
void ts_tree_cursor_start_position_wasm(const TSTree *tree) {
TSTreeCursor cursor = unmarshal_cursor(TRANSFER_BUFFER, tree);
TSNode node = ts_tree_cursor_current_node(&cursor);