Add character rule class
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061d8a8efc
commit
849f2ee195
3 changed files with 78 additions and 30 deletions
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@ -6,9 +6,11 @@ using namespace std;
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namespace tree_sitter {
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namespace rules {
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// Constructors
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Blank::Blank() {}
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Symbol::Symbol(int id) : id(id) {};
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Char::Char(char value) : value(value) {};
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Seq::Seq(const Rule &left, const Rule &right) : left(left.copy()), right(right.copy()) {};
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Seq::Seq(const Rule *left, const Rule *right) : left(left), right(right) {};
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Seq::Seq(shared_ptr<const Rule> left, shared_ptr<const Rule> right) : left(left), right(right) {};
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@ -24,6 +26,10 @@ namespace tree_sitter {
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TransitionMap<Rule> Symbol::transitions() const {
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return TransitionMap<Rule>({ copy() }, { new Blank() });
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}
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TransitionMap<Rule> Char::transitions() const {
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return TransitionMap<Rule>({ copy() }, { new Blank() });
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}
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TransitionMap<Rule> Choice::transitions() const {
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auto result = left->transitions();
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@ -35,11 +41,10 @@ namespace tree_sitter {
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TransitionMap<Rule> Seq::transitions() const {
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return left->transitions().map([&](rule_ptr left_rule) -> rule_ptr {
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if (typeid(*left_rule) == typeid(Blank)) {
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if (typeid(*left_rule) == typeid(Blank))
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return right;
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} else {
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else
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return rule_ptr(new Seq(left_rule, right));
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}
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});
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}
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@ -53,6 +58,11 @@ namespace tree_sitter {
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return (other != NULL) && (other->id == id);
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}
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bool Char::operator==(const Rule &rule) const {
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const Char *other = dynamic_cast<const Char *>(&rule);
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return (other != NULL) && (other->value == value);
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}
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bool Choice::operator==(const Rule &rule) const {
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const Choice *other = dynamic_cast<const Choice *>(&rule);
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return (other != NULL) && (*other->left == *left) && (*other->right == *right);
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@ -71,7 +81,11 @@ namespace tree_sitter {
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Symbol * Symbol::copy() const {
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return new Symbol(id);
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}
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Char * Char::copy() const {
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return new Char(value);
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}
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Choice * Choice::copy() const {
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return new Choice(left, right);
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}
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@ -86,7 +100,11 @@ namespace tree_sitter {
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}
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string Symbol::to_string() const {
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return string(std::to_string(id));
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return std::to_string(id);
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}
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string Char::to_string() const {
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return std::to_string(value);
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}
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string Choice::to_string() const {
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11
src/rules.h
11
src/rules.h
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@ -36,6 +36,17 @@ namespace tree_sitter {
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private:
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int id;
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};
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class Char : public Rule {
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public:
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Char(char value);
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TransitionMap<Rule> transitions() const;
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Char * copy() const;
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bool operator==(const Rule& other) const;
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std::string to_string() const;
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private:
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char value;
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};
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class Choice : public Rule {
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public:
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