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95
src/rules/rule.cpp
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95
src/rules/rule.cpp
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#include "rule.h"
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#include "spec_helper.h"
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#include "transition_map.h"
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using namespace std;
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namespace tree_sitter {
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namespace rules {
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// Constructors
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Blank::Blank() {}
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Symbol::Symbol(int id) : id(id) {};
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Seq::Seq(const Rule &left, const Rule &right) : left(left.copy()), right(right.copy()) {};
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Seq::Seq(const Rule *left, const Rule *right) : left(left), right(right) {};
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Seq::Seq(shared_ptr<const Rule> left, shared_ptr<const Rule> right) : left(left), right(right) {};
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Choice::Choice(const Rule &left, const Rule &right) : left(left.copy()), right(right.copy()) {};
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Choice::Choice(const Rule *left, const Rule *right) : left(left), right(right) {};
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Choice::Choice(shared_ptr<const Rule> left, shared_ptr<const Rule> right) : left(left), right(right) {};
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// Transitions
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TransitionMap<Rule> Blank::transitions() const {
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return TransitionMap<Rule>();
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}
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TransitionMap<Rule> Symbol::transitions() const {
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return TransitionMap<Rule>({ copy() }, { new Blank() });
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}
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TransitionMap<Rule> Choice::transitions() const {
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auto result = left->transitions();
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result.merge(right->transitions(), [&](const Rule &left, const Rule &right) {
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return new Choice(left, right);
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});
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return result;
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}
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TransitionMap<Rule> Seq::transitions() const {
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return TransitionMap<Rule>({ left->copy() }, { right->copy() });
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}
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// Equality
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bool Blank::operator==(const Rule &rule) const {
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return dynamic_cast<const Blank *>(&rule) != NULL;
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}
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bool Symbol::operator==(const Rule &rule) const {
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const Symbol *other = dynamic_cast<const Symbol *>(&rule);
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return (other != NULL) && (other->id == id);
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}
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bool Choice::operator==(const Rule &rule) const {
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const Choice *other = dynamic_cast<const Choice *>(&rule);
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return (other != NULL) && (*other->left == *left) && (*other->right == *right);
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}
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bool Seq::operator==(const Rule &rule) const {
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const Seq *other = dynamic_cast<const Seq *>(&rule);
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return (other != NULL) && (*other->left == *left) && (*other->right == *right);
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}
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// Copying
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Blank * Blank::copy() const {
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return new Blank();
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}
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Symbol * Symbol::copy() const {
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return new Symbol(id);
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}
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Choice * Choice::copy() const {
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return new Choice(left, right);
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}
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Seq * Seq::copy() const {
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return new Seq(left, right);
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}
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// Description
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string Blank::to_string() const {
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return "blank";
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}
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string Symbol::to_string() const {
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return string(std::to_string(id));
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}
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string Choice::to_string() const {
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return string("(choice ") + left->to_string() + " " + right->to_string() + ")";
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}
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string Seq::to_string() const {
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return string("(seq ") + left->to_string() + " " + right->to_string() + ")";
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}
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}
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}
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68
src/rules/rule.h
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68
src/rules/rule.h
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#ifndef __TreeSitter__Rule__
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#define __TreeSitter__Rule__
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#include <string>
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namespace tree_sitter {
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namespace rules {
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template<class value> class TransitionMap;
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class Rule {
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public:
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virtual TransitionMap<Rule> transitions() const = 0;
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virtual Rule * copy() const = 0;
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virtual bool operator==(const Rule& other) const = 0;
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virtual std::string to_string() const = 0;
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};
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class Blank : public Rule {
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public:
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Blank();
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TransitionMap<Rule> transitions() const;
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Blank * copy() const;
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bool operator==(const Rule& other) const;
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std::string to_string() const;
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};
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class Symbol : public Rule {
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public:
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Symbol(int id);
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TransitionMap<Rule> transitions() const;
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Symbol * copy() const;
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bool operator==(const Rule& other) const;
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std::string to_string() const;
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private:
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int id;
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};
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class Choice : public Rule {
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public:
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Choice(const Rule &left, const Rule &right);
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Choice(const Rule *left, const Rule *right);
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Choice(std::shared_ptr<const Rule> left, std::shared_ptr<const Rule> right);
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TransitionMap<Rule> transitions() const;
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Choice * copy() const;
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bool operator==(const Rule& other) const;
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std::string to_string() const;
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private:
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std::shared_ptr<const Rule> left;
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std::shared_ptr<const Rule> right;
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};
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class Seq : public Rule {
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public:
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Seq(const Rule &left, const Rule &right);
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Seq(const Rule *left, const Rule *right);
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Seq(std::shared_ptr<const Rule> left, std::shared_ptr<const Rule> right);
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TransitionMap<Rule> transitions() const;
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Seq * copy() const;
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bool operator==(const Rule& other) const;
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std::string to_string() const;
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private:
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std::shared_ptr<const Rule> left;
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std::shared_ptr<const Rule> right;
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};
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}
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}
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#endif
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94
src/rules/transition_map.h
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94
src/rules/transition_map.h
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#ifndef __TreeSitter__TransitionSet__
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#define __TreeSitter__TransitionSet__
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#include <vector>
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#include <functional>
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#include "rule.h"
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namespace tree_sitter {
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namespace rules {
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class Rule;
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template<typename MappedType>
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class TransitionMap {
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public:
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typedef std::shared_ptr<const Rule> rule_ptr;
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typedef std::shared_ptr<const MappedType> mapped_ptr;
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typedef std::pair<rule_ptr, mapped_ptr> pair_type;
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typedef std::vector<pair_type> contents_type;
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static bool elements_equal(const pair_type &left, const pair_type &right) {
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return (*left.first == *right.first) && (*left.second == *right.second);
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}
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TransitionMap() : contents(contents_type()) {};
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TransitionMap(std::initializer_list<Rule *> keys, std::initializer_list<MappedType *> values) : TransitionMap() {
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auto value_iter(values.begin());
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for (auto key_iter(keys.begin()); key_iter != keys.end(); ++key_iter) {
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add(*key_iter, *value_iter);
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++value_iter;
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}
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}
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typedef typename contents_type::const_iterator const_iterator;
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typedef typename contents_type::iterator iterator;
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iterator begin() { return contents.begin(); }
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iterator end() { return contents.end(); }
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const_iterator begin() const { return contents.begin(); }
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const_iterator end() const { return contents.end(); }
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void add(const Rule *on_rule, const MappedType *to_value) {
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rule_ptr key(on_rule);
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mapped_ptr value(to_value);
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contents.push_back(pair_type(key, value));
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}
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void add(rule_ptr on_rule, mapped_ptr to_value) {
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rule_ptr key(on_rule);
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mapped_ptr value(to_value);
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contents.push_back(pair_type(key, value));
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}
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size_t size() const {
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return contents.size();
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}
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mapped_ptr operator[](Rule const &on_rule) const {
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pair_type *pair = pair_for_key(on_rule);
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if (pair)
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return pair->second;
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else
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return NULL;
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}
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mapped_ptr operator[](int i) const {
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return contents[i].second;
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}
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void merge(const TransitionMap<MappedType> &other, std::function<const MappedType *(const MappedType &, const MappedType &)> merge_fn) {
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for (pair_type other_pair : other) {
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pair_type *current_pair = pair_for_key(*other_pair.first);
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if (current_pair)
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current_pair->second = mapped_ptr(merge_fn(*current_pair->second, *other_pair.second));
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else
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add(other_pair.first, other_pair.second);
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}
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}
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private:
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pair_type * pair_for_key(Rule const &key) {
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for (int i = 0; i < contents.size(); i++) {
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pair_type *pair = &contents[i];
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if (*pair->first == key) return pair;
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}
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return NULL;
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}
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contents_type contents;
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};
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}
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}
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#endif
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