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src/rules/rule.cpp
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95
src/rules/rule.cpp
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#include "rule.h"
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#include "spec_helper.h"
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#include "transition_map.h"
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using namespace std;
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namespace tree_sitter {
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namespace rules {
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// Constructors
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Blank::Blank() {}
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Symbol::Symbol(int id) : id(id) {};
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Seq::Seq(const Rule &left, const Rule &right) : left(left.copy()), right(right.copy()) {};
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Seq::Seq(const Rule *left, const Rule *right) : left(left), right(right) {};
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Seq::Seq(shared_ptr<const Rule> left, shared_ptr<const Rule> right) : left(left), right(right) {};
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Choice::Choice(const Rule &left, const Rule &right) : left(left.copy()), right(right.copy()) {};
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Choice::Choice(const Rule *left, const Rule *right) : left(left), right(right) {};
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Choice::Choice(shared_ptr<const Rule> left, shared_ptr<const Rule> right) : left(left), right(right) {};
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// Transitions
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TransitionMap<Rule> Blank::transitions() const {
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return TransitionMap<Rule>();
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}
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TransitionMap<Rule> Symbol::transitions() const {
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return TransitionMap<Rule>({ copy() }, { new Blank() });
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}
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TransitionMap<Rule> Choice::transitions() const {
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auto result = left->transitions();
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result.merge(right->transitions(), [&](const Rule &left, const Rule &right) {
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return new Choice(left, right);
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});
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return result;
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}
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TransitionMap<Rule> Seq::transitions() const {
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return TransitionMap<Rule>({ left->copy() }, { right->copy() });
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}
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// Equality
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bool Blank::operator==(const Rule &rule) const {
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return dynamic_cast<const Blank *>(&rule) != NULL;
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}
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bool Symbol::operator==(const Rule &rule) const {
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const Symbol *other = dynamic_cast<const Symbol *>(&rule);
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return (other != NULL) && (other->id == id);
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}
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bool Choice::operator==(const Rule &rule) const {
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const Choice *other = dynamic_cast<const Choice *>(&rule);
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return (other != NULL) && (*other->left == *left) && (*other->right == *right);
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}
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bool Seq::operator==(const Rule &rule) const {
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const Seq *other = dynamic_cast<const Seq *>(&rule);
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return (other != NULL) && (*other->left == *left) && (*other->right == *right);
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}
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// Copying
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Blank * Blank::copy() const {
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return new Blank();
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}
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Symbol * Symbol::copy() const {
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return new Symbol(id);
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}
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Choice * Choice::copy() const {
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return new Choice(left, right);
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}
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Seq * Seq::copy() const {
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return new Seq(left, right);
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}
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// Description
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string Blank::to_string() const {
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return "blank";
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}
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string Symbol::to_string() const {
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return string(std::to_string(id));
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}
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string Choice::to_string() const {
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return string("(choice ") + left->to_string() + " " + right->to_string() + ")";
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}
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string Seq::to_string() const {
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return string("(seq ") + left->to_string() + " " + right->to_string() + ")";
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}
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}
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}
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