Start work on building parse tables
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19 changed files with 419 additions and 29 deletions
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#include "parse_table.h"
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using namespace std;
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namespace tree_sitter {
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namespace lr {
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// Action
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ParseAction::ParseAction() :
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type(ParseActionTypeError),
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state_index(-1),
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symbol_name(""),
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child_symbol_count(-1) {};
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ParseAction::ParseAction(ParseActionType type, size_t state_index, string symbol_name, size_t child_symbol_count) :
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type(type),
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state_index(state_index),
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symbol_name(symbol_name),
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child_symbol_count(child_symbol_count) {};
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ParseAction ParseAction::Error() {
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return ParseAction(ParseActionTypeError, -1, "", -1);
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}
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ParseAction ParseAction::Accept() {
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return ParseAction(ParseActionTypeAccept, -1, "", -1);
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}
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ParseAction ParseAction::Shift(size_t state_index) {
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return ParseAction(ParseActionTypeShift, state_index, "", -1);
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}
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ParseAction ParseAction::Reduce(std::string symbol_name, size_t child_symbol_count) {
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return ParseAction(ParseActionTypeReduce, -1, symbol_name, child_symbol_count);
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}
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bool ParseAction::operator==(const ParseAction &other) const {
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bool types_eq = type == other.type;
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bool state_indices_eq = state_index == other.state_index;
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bool symbol_ids_eq = symbol_name == other.symbol_name;
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bool child_symbol_counts_eq = child_symbol_count == other.child_symbol_count;
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return types_eq && state_indices_eq && symbol_ids_eq && child_symbol_counts_eq;
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}
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ostream& operator<<(ostream &stream, const ParseAction &action) {
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switch (action.type) {
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case ParseActionTypeAccept:
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return stream << string("accept");
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case ParseActionTypeAdvance:
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return stream << (string("(advance ") + to_string(action.state_index) + ")");
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case ParseActionTypeShift:
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return stream << (string("(shift ") + to_string(action.state_index) + ")");
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case ParseActionTypeReduce:
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return stream << (string("(reduce ") + action.symbol_name + ")");
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case ParseActionTypeError:
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return stream << string("error");
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}
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}
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// State
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ParseState::ParseState() : actions(unordered_map<string, unordered_set<ParseAction>>()) {}
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// Table
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unordered_map<string, size_t> get_symbol_id_map(const vector<string> &names) {
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unordered_map<string, size_t> result;
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size_t i = 0;
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for (string name : names) {
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result[name] = i;
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i++;
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}
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return result;
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}
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ParseTable::ParseTable(vector<string> symbol_names) :
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symbol_ids(get_symbol_id_map(symbol_names)),
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symbol_names(symbol_names),
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states(vector<ParseState>()) {};
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ParseState ParseTable::get_state(size_t index) const {
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return states[index];
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}
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size_t ParseTable::add_state() {
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states.push_back(ParseState());
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return states.size() - 1;
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}
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void ParseTable::add_action(size_t state_index, string sym_name, ParseAction action) {
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states[state_index].actions[sym_name].insert(action);
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}
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ParseState ParseTable::starting_state() const {
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return states[0];
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}
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unordered_map<string, unordered_set<ParseAction>> ParseTable::actions_for(size_t state_index) const {
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return states[state_index].actions;
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}
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const string ParseTable::START = "__START__";
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const string ParseTable::END_OF_INPUT = "__END__";
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}
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}
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