Combine TSParser and TSStateMachine objects
My original thought was to decouple the runtime from the LR parser generator by making TSParser a generic interface that LR parsers implement. I think this was more trouble than it was worth.
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18 changed files with 586 additions and 645 deletions
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@ -1,8 +1,9 @@
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#include "tree_sitter/runtime.h"
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#include "tree_sitter/parser.h"
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#include <string.h>
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struct TSDocument {
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TSParser parser;
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TSParser *parser;
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const TSTree *tree;
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TSInput input;
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size_t error_count;
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@ -13,14 +14,13 @@ TSDocument * ts_document_make() {
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}
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void ts_document_free(TSDocument *document) {
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if (document->parser.free_fn)
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document->parser.free_fn(document->parser.data);
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ts_parser_free(document->parser);
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if (document->input.release_fn)
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document->input.release_fn(document->input.data);
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free(document);
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}
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void ts_document_set_parser(TSDocument *document, TSParser parser) {
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void ts_document_set_parser(TSDocument *document, TSParser *parser) {
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document->parser = parser;
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}
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@ -29,20 +29,20 @@ const TSTree * ts_document_tree(const TSDocument *document) {
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}
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const char * ts_document_string(const TSDocument *document) {
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return ts_tree_string(document->tree, document->parser.symbol_names);
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return ts_tree_string(document->tree, ts_parser_config(document->parser).symbol_names);
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}
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void ts_document_set_input(TSDocument *document, TSInput input) {
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document->input = input;
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document->tree = document->parser.parse_fn(document->parser.data, input, NULL);
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document->tree = ts_parser_parse(document->parser, document->input, NULL);
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}
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void ts_document_edit(TSDocument *document, TSInputEdit edit) {
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document->tree = document->parser.parse_fn(document->parser.data, document->input, &edit);
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document->tree = ts_parser_parse(document->parser, document->input, &edit);
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}
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const char * ts_document_symbol_name(const TSDocument *document, const TSTree *tree) {
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return document->parser.symbol_names[ts_tree_symbol(tree)];
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return ts_parser_config(document->parser).symbol_names[ts_tree_symbol(tree)];
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}
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typedef struct {
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