Move public rule functions out of rule namespace

This way, there's only one public namespace: tree_sitter
This commit is contained in:
Max Brunsfeld 2015-09-03 17:49:20 -07:00
parent e386c634aa
commit bd77ab1ac9
66 changed files with 127 additions and 167 deletions

View file

@ -1,5 +1,6 @@
#include "compiler/rules/blank.h"
#include <string>
#include <memory>
#include "compiler/rules/visitor.h"
namespace tree_sitter {
@ -7,6 +8,10 @@ namespace rules {
Blank::Blank() {}
rule_ptr Blank::build() {
return std::make_shared<Blank>();
}
bool Blank::operator==(const Rule &rule) const {
return dynamic_cast<const Blank *>(&rule) != nullptr;
}

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@ -2,7 +2,7 @@
#define COMPILER_RULES_BLANK_H_
#include <string>
#include "compiler/rules/rule.h"
#include "compiler/rule.h"
namespace tree_sitter {
namespace rules {
@ -10,6 +10,7 @@ namespace rules {
class Blank : public Rule {
public:
Blank();
static rule_ptr build();
bool operator==(const Rule &other) const;
size_t hash_code() const;

View file

@ -6,7 +6,7 @@
#include <string>
#include <utility>
#include <vector>
#include "compiler/rules/rule.h"
#include "compiler/rule.h"
#include "compiler/rules/character_range.h"
namespace tree_sitter {

View file

@ -3,7 +3,7 @@
#include <string>
#include <vector>
#include "compiler/rules/rule.h"
#include "compiler/rule.h"
namespace tree_sitter {
namespace rules {

View file

@ -4,7 +4,7 @@
#include <string>
#include <map>
#include "tree_sitter/compiler.h"
#include "compiler/rules/rule.h"
#include "compiler/rule.h"
namespace tree_sitter {
namespace rules {
@ -16,8 +16,6 @@ enum MetadataKey {
ASSOCIATIVITY,
};
const Associativity AssociativityUnspecified = (Associativity)0;
class Metadata : public Rule {
public:
Metadata(rule_ptr rule, std::map<MetadataKey, int> value);

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@ -2,7 +2,7 @@
#define COMPILER_RULES_NAMED_SYMBOL_H_
#include <string>
#include "compiler/rules/rule.h"
#include "compiler/rule.h"
namespace tree_sitter {
namespace rules {

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@ -11,7 +11,7 @@ using std::hash;
Pattern::Pattern(const string &string) : value(string) {}
bool Pattern::operator==(tree_sitter::rules::Rule const &other) const {
bool Pattern::operator==(tree_sitter::Rule const &other) const {
auto pattern = dynamic_cast<const Pattern *>(&other);
return pattern && (pattern->value == value);
}

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@ -2,7 +2,7 @@
#define COMPILER_RULES_PATTERN_H_
#include <string>
#include "compiler/rules/rule.h"
#include "compiler/rule.h"
namespace tree_sitter {
namespace rules {

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@ -2,7 +2,7 @@
#define COMPILER_RULES_REPEAT_H_
#include <string>
#include "compiler/rules/rule.h"
#include "compiler/rule.h"
namespace tree_sitter {
namespace rules {

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@ -1,29 +0,0 @@
#include "compiler/rules/rule.h"
#include <set>
namespace tree_sitter {
namespace rules {
using std::ostream;
using std::string;
bool Rule::operator!=(const Rule &other) const {
return !this->operator==(other);
}
ostream &operator<<(ostream &stream, const Rule &rule) {
return stream << rule.to_string();
}
ostream &operator<<(ostream &stream, const rule_ptr &rule) {
if (rule.get())
stream << *rule;
else
stream << string("(null-rule)");
return stream;
}
Rule::~Rule() {}
} // namespace rules
} // namespace tree_sitter

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@ -1,43 +0,0 @@
#ifndef COMPILER_RULES_RULE_H_
#define COMPILER_RULES_RULE_H_
#include <string>
#include <memory>
namespace tree_sitter {
namespace rules {
class Visitor;
class Rule;
typedef std::shared_ptr<Rule> rule_ptr;
class Rule {
public:
virtual bool operator==(const Rule &other) const = 0;
bool operator!=(const Rule &other) const;
virtual size_t hash_code() const = 0;
virtual rule_ptr copy() const = 0;
virtual std::string to_string() const = 0;
virtual void accept(Visitor *visitor) const = 0;
virtual ~Rule();
};
std::ostream &operator<<(std::ostream &stream, const Rule &rule);
std::ostream &operator<<(std::ostream &stream, const rule_ptr &rule);
} // namespace rules
} // namespace tree_sitter
namespace std {
template <>
struct hash<tree_sitter::rules::rule_ptr> {
size_t operator()(const tree_sitter::rules::rule_ptr &rule) const {
return typeid(*rule).hash_code() ^ rule->hash_code();
}
};
} // namespace std
#endif // COMPILER_RULES_RULE_H_

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@ -3,7 +3,7 @@
#include <set>
#include <string>
#include "tree_sitter/compiler.h"
#include "compiler/rules/rule.h"
#include "compiler/rule.h"
#include "compiler/rules/blank.h"
#include "compiler/rules/named_symbol.h"
#include "compiler/rules/choice.h"
@ -16,7 +16,6 @@
#include "compiler/rules/built_in_symbols.h"
namespace tree_sitter {
namespace rules {
using std::make_shared;
using std::string;
@ -24,45 +23,45 @@ using std::set;
using std::vector;
using std::map;
static rule_ptr metadata(rule_ptr rule, map<MetadataKey, int> values) {
return std::make_shared<Metadata>(rule, values);
static rule_ptr metadata(rule_ptr rule, map<rules::MetadataKey, int> values) {
return std::make_shared<rules::Metadata>(rule, values);
}
rule_ptr blank() {
return make_shared<Blank>();
return rules::Blank::build();
}
rule_ptr choice(const vector<rule_ptr> &rules) {
return Choice::build(rules);
return rules::Choice::build(rules);
}
rule_ptr repeat(const rule_ptr &content) {
return Repeat::build(content);
return rules::Repeat::build(content);
}
rule_ptr seq(const vector<rule_ptr> &rules) {
return Seq::build(rules);
return rules::Seq::build(rules);
}
rule_ptr sym(const string &name) {
return make_shared<NamedSymbol>(name);
return make_shared<rules::NamedSymbol>(name);
}
rule_ptr pattern(const string &value) {
return make_shared<Pattern>(value);
return make_shared<rules::Pattern>(value);
}
rule_ptr str(const string &value) {
return token(prec(1, make_shared<String>(value)));
return token(prec(1, make_shared<rules::String>(value)));
}
rule_ptr err(const rule_ptr &rule) {
return choice({ rule, ERROR().copy() });
return choice({ rule, rules::ERROR().copy() });
}
rule_ptr prec(int precedence, const rule_ptr &rule, Associativity associativity) {
return metadata(
rule, { { PRECEDENCE, precedence }, { ASSOCIATIVITY, associativity } });
return metadata(rule, { { rules::PRECEDENCE, precedence },
{ rules::ASSOCIATIVITY, associativity } });
}
rule_ptr prec(int precedence, const rule_ptr &rule) {
@ -70,8 +69,7 @@ rule_ptr prec(int precedence, const rule_ptr &rule) {
}
rule_ptr token(const rule_ptr &rule) {
return metadata(rule, { { IS_TOKEN, 1 } });
return metadata(rule, { { rules::IS_TOKEN, 1 } });
}
} // namespace rules
} // namespace tree_sitter

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@ -3,7 +3,7 @@
#include <string>
#include <vector>
#include "compiler/rules/rule.h"
#include "compiler/rule.h"
namespace tree_sitter {
namespace rules {

View file

@ -2,7 +2,7 @@
#define COMPILER_RULES_STRING_H_
#include <string>
#include "compiler/rules/rule.h"
#include "compiler/rule.h"
namespace tree_sitter {
namespace rules {

View file

@ -2,7 +2,7 @@
#define COMPILER_RULES_SYMBOL_H_
#include <string>
#include "compiler/rules/rule.h"
#include "compiler/rule.h"
namespace tree_sitter {
namespace rules {

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@ -1,6 +1,6 @@
#include "compiler/rules/visitor.h"
#include <vector>
#include "compiler/rules/rule.h"
#include "compiler/rule.h"
#include "compiler/rules/blank.h"
#include "compiler/rules/character_set.h"
#include "compiler/rules/choice.h"

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@ -1,7 +1,7 @@
#ifndef COMPILER_RULES_VISITOR_H_
#define COMPILER_RULES_VISITOR_H_
#include "compiler/rules/rule.h"
#include "compiler/rule.h"
namespace tree_sitter {
namespace rules {