In parse table, store symbols as Symbol objects, not strings
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parent
0877d01194
commit
ca33c3942a
20 changed files with 262 additions and 262 deletions
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@ -4,7 +4,7 @@
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#include <unordered_map>
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#include <vector>
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#include <unordered_set>
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#include "rule.h"
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#include "symbol.h"
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namespace tree_sitter {
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typedef enum {
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@ -15,17 +15,17 @@ namespace tree_sitter {
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} ParseActionType;
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class ParseAction {
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ParseAction(ParseActionType type, size_t state_index, std::string symbol_name, size_t child_symbol_count);
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ParseAction(ParseActionType type, size_t state_index, rules::Symbol symbol, size_t child_symbol_count);
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public:
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static ParseAction Accept();
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static ParseAction Error();
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static ParseAction Shift(size_t state_index);
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static ParseAction Reduce(std::string symbol_name, size_t child_symbol_count);
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static ParseAction Reduce(rules::Symbol symbol, size_t child_symbol_count);
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bool operator==(const ParseAction &action) const;
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ParseActionType type;
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size_t child_symbol_count;
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std::string symbol_name;
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rules::Symbol symbol;
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size_t state_index;
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};
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@ -38,7 +38,7 @@ namespace std {
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size_t operator()(const tree_sitter::ParseAction &action) const {
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return (
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hash<int>()(action.type) ^
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hash<string>()(action.symbol_name) ^
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hash<tree_sitter::rules::Symbol>()(action.symbol) ^
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hash<size_t>()(action.state_index) ^
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hash<size_t>()(action.child_symbol_count));
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}
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@ -49,8 +49,8 @@ namespace tree_sitter {
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class ParseState {
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public:
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ParseState();
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std::unordered_map<std::string, std::unordered_set<ParseAction>> actions;
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std::unordered_set<std::string> expected_inputs() const;
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std::unordered_map<rules::Symbol, std::unordered_set<ParseAction>> actions;
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std::unordered_set<rules::Symbol> expected_inputs() const;
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size_t lex_state_index;
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};
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@ -59,10 +59,10 @@ namespace tree_sitter {
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class ParseTable {
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public:
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size_t add_state();
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void add_action(size_t state_index, std::string symbol_name, ParseAction action);
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void add_action(size_t state_index, rules::Symbol symbol, ParseAction action);
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std::vector<ParseState> states;
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std::unordered_set<std::string> symbol_names;
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std::unordered_set<rules::Symbol> symbols;
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};
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}
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