Put rule classes in their own files
This commit is contained in:
parent
849f2ee195
commit
d830c7c255
17 changed files with 326 additions and 215 deletions
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@ -7,9 +7,13 @@
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@ -101,7 +116,6 @@
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@ -116,6 +130,24 @@
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12130602182C344400FCF928 /* rules */ = {
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1213060F182C3A1100FCF928 /* blank.cpp */,
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12130610182C3A1100FCF928 /* blank.h */,
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12130604182C348F00FCF928 /* char.h */,
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1213060D182C398300FCF928 /* choice.h */,
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12130607182C374800FCF928 /* rule.h */,
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12130613182C3A1700FCF928 /* seq.h */,
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12130609182C389100FCF928 /* symbol.cpp */,
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1213060A182C389100FCF928 /* symbol.h */,
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@ -327,7 +359,7 @@
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12E71851181D081C0051A649 /* rules.cpp */,
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12130602182C344400FCF928 /* rules */,
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12E71852181D081C0051A649 /* rules.h */,
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12C344421822F27700B07BE3 /* transition_map.h */,
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@ -404,9 +436,13 @@
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files = (
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12E71853181D081C0051A649 /* rules.cpp in Sources */,
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12130614182C3A1700FCF928 /* seq.cpp in Sources */,
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1214930E181E200B008E9BDA /* main.cpp in Sources */,
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12130605182C348F00FCF928 /* char.cpp in Sources */,
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1213060B182C389100FCF928 /* symbol.cpp in Sources */,
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@ -1,18 +1,6 @@
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#include "spec_helper.h"
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#include "rules.h"
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#include "transition_map.h"
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#include <igloo/igloo_alt.h>
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using namespace std;
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using namespace igloo;
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using namespace tree_sitter;
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EqualsContainerConstraint<
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TransitionMap<rules::Rule>,
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bool (*)(const TransitionMap<rules::Rule>::pair_type &, const TransitionMap<rules::Rule>::pair_type &)
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>
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EqualsTransitionMap(const TransitionMap<rules::Rule> &expected) {
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return EqualsContainer(expected, TransitionMap<rules::Rule>::elements_equal);
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}
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Describe(Rules) {
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Describe(transitions) {
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@ -5,6 +5,10 @@
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#include "transition_map.h"
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#include "rules.h"
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using namespace igloo;
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using namespace tree_sitter;
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// Assertion helpers for transition maps
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namespace snowhouse {
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template<>
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std::string Stringize(const tree_sitter::TransitionMap<tree_sitter::rules::Rule> &map) {
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@ -19,4 +23,10 @@ namespace snowhouse {
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}
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}
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typedef TransitionMap<rules::Rule> tmap;
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typedef bool (* tmap_comparator)(const tmap::pair_type &, const tmap::pair_type &);
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EqualsContainerConstraint<tmap, tmap_comparator> EqualsTransitionMap(const tmap &expected) {
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return EqualsContainer(expected, tmap::elements_equal);
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}
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#endif
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118
src/rules.cpp
118
src/rules.cpp
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@ -1,118 +0,0 @@
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#include "rules.h"
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#include "spec_helper.h"
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#include "transition_map.h"
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using namespace std;
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namespace tree_sitter {
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namespace rules {
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// Constructors
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Blank::Blank() {}
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Symbol::Symbol(int id) : id(id) {};
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Char::Char(char value) : value(value) {};
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Seq::Seq(const Rule &left, const Rule &right) : left(left.copy()), right(right.copy()) {};
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Seq::Seq(const Rule *left, const Rule *right) : left(left), right(right) {};
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Seq::Seq(shared_ptr<const Rule> left, shared_ptr<const Rule> right) : left(left), right(right) {};
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Choice::Choice(const Rule &left, const Rule &right) : left(left.copy()), right(right.copy()) {};
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Choice::Choice(const Rule *left, const Rule *right) : left(left), right(right) {};
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Choice::Choice(shared_ptr<const Rule> left, shared_ptr<const Rule> right) : left(left), right(right) {};
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// Transitions
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TransitionMap<Rule> Blank::transitions() const {
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return TransitionMap<Rule>();
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}
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TransitionMap<Rule> Symbol::transitions() const {
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return TransitionMap<Rule>({ copy() }, { new Blank() });
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}
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TransitionMap<Rule> Char::transitions() const {
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return TransitionMap<Rule>({ copy() }, { new Blank() });
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}
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TransitionMap<Rule> Choice::transitions() const {
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auto result = left->transitions();
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result.merge(right->transitions(), [&](rule_ptr left, rule_ptr right) -> rule_ptr {
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return rule_ptr(new Choice(left, right));
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});
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return result;
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}
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TransitionMap<Rule> Seq::transitions() const {
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return left->transitions().map([&](rule_ptr left_rule) -> rule_ptr {
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if (typeid(*left_rule) == typeid(Blank))
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return right;
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else
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return rule_ptr(new Seq(left_rule, right));
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});
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}
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// Equality
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bool Blank::operator==(const Rule &rule) const {
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return dynamic_cast<const Blank *>(&rule) != NULL;
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}
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bool Symbol::operator==(const Rule &rule) const {
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const Symbol *other = dynamic_cast<const Symbol *>(&rule);
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return (other != NULL) && (other->id == id);
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}
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bool Char::operator==(const Rule &rule) const {
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const Char *other = dynamic_cast<const Char *>(&rule);
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return (other != NULL) && (other->value == value);
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}
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bool Choice::operator==(const Rule &rule) const {
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const Choice *other = dynamic_cast<const Choice *>(&rule);
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return (other != NULL) && (*other->left == *left) && (*other->right == *right);
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}
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bool Seq::operator==(const Rule &rule) const {
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const Seq *other = dynamic_cast<const Seq *>(&rule);
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return (other != NULL) && (*other->left == *left) && (*other->right == *right);
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}
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// Copying
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Blank * Blank::copy() const {
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return new Blank();
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}
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Symbol * Symbol::copy() const {
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return new Symbol(id);
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}
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Char * Char::copy() const {
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return new Char(value);
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}
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Choice * Choice::copy() const {
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return new Choice(left, right);
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}
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Seq * Seq::copy() const {
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return new Seq(left, right);
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}
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// Description
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string Blank::to_string() const {
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return "blank";
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}
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string Symbol::to_string() const {
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return std::to_string(id);
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}
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string Char::to_string() const {
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return std::to_string(value);
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}
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string Choice::to_string() const {
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return string("(choice ") + left->to_string() + " " + right->to_string() + ")";
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}
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string Seq::to_string() const {
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return string("(seq ") + left->to_string() + " " + right->to_string() + ")";
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}
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}
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}
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86
src/rules.h
86
src/rules.h
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@ -1,81 +1,11 @@
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#ifndef __TreeSitter__Rule__
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#define __TreeSitter__Rule__
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#ifndef __TreeSitter__rules__
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#define __TreeSitter__rules__
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#include <string>
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namespace tree_sitter {
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template<class value> class TransitionMap;
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namespace rules {
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class Rule {
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public:
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virtual TransitionMap<Rule> transitions() const = 0;
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virtual Rule * copy() const = 0;
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virtual bool operator==(const Rule& other) const = 0;
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virtual std::string to_string() const = 0;
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};
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typedef std::shared_ptr<const Rule> rule_ptr;
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class Blank : public Rule {
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public:
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Blank();
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TransitionMap<Rule> transitions() const;
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Blank * copy() const;
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bool operator==(const Rule& other) const;
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std::string to_string() const;
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};
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class Symbol : public Rule {
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public:
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Symbol(int id);
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TransitionMap<Rule> transitions() const;
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Symbol * copy() const;
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bool operator==(const Rule& other) const;
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std::string to_string() const;
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private:
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int id;
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};
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class Char : public Rule {
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public:
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Char(char value);
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TransitionMap<Rule> transitions() const;
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Char * copy() const;
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bool operator==(const Rule& other) const;
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std::string to_string() const;
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private:
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char value;
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};
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class Choice : public Rule {
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public:
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Choice(const Rule &left, const Rule &right);
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Choice(const Rule *left, const Rule *right);
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Choice(std::shared_ptr<const Rule> left, std::shared_ptr<const Rule> right);
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TransitionMap<Rule> transitions() const;
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Choice * copy() const;
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bool operator==(const Rule& other) const;
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std::string to_string() const;
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private:
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rule_ptr left;
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rule_ptr right;
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};
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class Seq : public Rule {
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public:
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Seq(const Rule &left, const Rule &right);
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Seq(const Rule *left, const Rule *right);
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Seq(std::shared_ptr<const Rule> left, std::shared_ptr<const Rule> right);
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TransitionMap<Rule> transitions() const;
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Seq * copy() const;
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bool operator==(const Rule& other) const;
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std::string to_string() const;
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private:
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rule_ptr left;
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rule_ptr right;
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};
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}
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}
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#include "rules/rule.h"
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#include "rules/blank.h"
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#include "rules/char.h"
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#include "rules/symbol.h"
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#include "rules/choice.h"
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#include "rules/seq.h"
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#endif
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24
src/rules/blank.cpp
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24
src/rules/blank.cpp
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#include "blank.h"
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#include "transition_map.h"
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namespace tree_sitter {
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namespace rules {
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Blank::Blank() {}
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TransitionMap<Rule> Blank::transitions() const {
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return TransitionMap<Rule>();
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}
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bool Blank::operator==(const Rule &rule) const {
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return dynamic_cast<const Blank *>(&rule) != NULL;
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}
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Blank * Blank::copy() const {
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return new Blank();
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}
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std::string Blank::to_string() const {
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return "blank";
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}
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}
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}
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19
src/rules/blank.h
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19
src/rules/blank.h
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#ifndef __tree_sitter__blank__
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#define __tree_sitter__blank__
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#include "rule.h"
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namespace tree_sitter {
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namespace rules {
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class Blank : public Rule {
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public:
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Blank();
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TransitionMap<Rule> transitions() const;
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Blank * copy() const;
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bool operator==(const Rule& other) const;
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std::string to_string() const;
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};
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}
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}
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#endif
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27
src/rules/char.cpp
Normal file
27
src/rules/char.cpp
Normal file
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@ -0,0 +1,27 @@
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#include "char.h"
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#include "transition_map.h"
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using namespace std;
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namespace tree_sitter {
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namespace rules {
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Char::Char(char value) : value(value) {};
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TransitionMap<Rule> Char::transitions() const {
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return TransitionMap<Rule>({ copy() }, { new Blank() });
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}
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bool Char::operator==(const Rule &rule) const {
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const Char *other = dynamic_cast<const Char *>(&rule);
|
||||
return (other != NULL) && (other->value == value);
|
||||
}
|
||||
|
||||
Char * Char::copy() const {
|
||||
return new Char(value);
|
||||
}
|
||||
|
||||
string Char::to_string() const {
|
||||
return std::to_string(value);
|
||||
}
|
||||
}
|
||||
}
|
||||
21
src/rules/char.h
Normal file
21
src/rules/char.h
Normal file
|
|
@ -0,0 +1,21 @@
|
|||
#ifndef __tree_sitter__char__
|
||||
#define __tree_sitter__char__
|
||||
|
||||
#include "rule.h"
|
||||
|
||||
namespace tree_sitter {
|
||||
namespace rules {
|
||||
class Char : public Rule {
|
||||
public:
|
||||
Char(char value);
|
||||
TransitionMap<Rule> transitions() const;
|
||||
Char * copy() const;
|
||||
bool operator==(const Rule& other) const;
|
||||
std::string to_string() const;
|
||||
private:
|
||||
char value;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
30
src/rules/choice.cpp
Normal file
30
src/rules/choice.cpp
Normal file
|
|
@ -0,0 +1,30 @@
|
|||
#include "choice.h"
|
||||
#include "transition_map.h"
|
||||
|
||||
namespace tree_sitter {
|
||||
namespace rules {
|
||||
Choice::Choice(const Rule &left, const Rule &right) : left(left.copy()), right(right.copy()) {};
|
||||
Choice::Choice(rule_ptr left, rule_ptr right) : left(left), right(right) {};
|
||||
|
||||
TransitionMap<Rule> Choice::transitions() const {
|
||||
auto result = left->transitions();
|
||||
result.merge(right->transitions(), [&](rule_ptr left, rule_ptr right) -> rule_ptr {
|
||||
return rule_ptr(new Choice(left, right));
|
||||
});
|
||||
return result;
|
||||
}
|
||||
|
||||
bool Choice::operator==(const Rule &rule) const {
|
||||
const Choice *other = dynamic_cast<const Choice *>(&rule);
|
||||
return (other != NULL) && (*other->left == *left) && (*other->right == *right);
|
||||
}
|
||||
|
||||
Choice * Choice::copy() const {
|
||||
return new Choice(left, right);
|
||||
}
|
||||
|
||||
std::string Choice::to_string() const {
|
||||
return std::string("(choice ") + left->to_string() + " " + right->to_string() + ")";
|
||||
}
|
||||
}
|
||||
}
|
||||
23
src/rules/choice.h
Normal file
23
src/rules/choice.h
Normal file
|
|
@ -0,0 +1,23 @@
|
|||
#ifndef __tree_sitter__choice__
|
||||
#define __tree_sitter__choice__
|
||||
|
||||
#include "rule.h"
|
||||
|
||||
namespace tree_sitter {
|
||||
namespace rules {
|
||||
class Choice : public Rule {
|
||||
public:
|
||||
Choice(const Rule &left, const Rule &right);
|
||||
Choice(std::shared_ptr<const Rule> left, std::shared_ptr<const Rule> right);
|
||||
TransitionMap<Rule> transitions() const;
|
||||
Choice * copy() const;
|
||||
bool operator==(const Rule& other) const;
|
||||
std::string to_string() const;
|
||||
private:
|
||||
rule_ptr left;
|
||||
rule_ptr right;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
22
src/rules/rule.h
Normal file
22
src/rules/rule.h
Normal file
|
|
@ -0,0 +1,22 @@
|
|||
#ifndef __TreeSitter__rule__
|
||||
#define __TreeSitter__rule__
|
||||
|
||||
#include <string>
|
||||
|
||||
namespace tree_sitter {
|
||||
template<class value> class TransitionMap;
|
||||
|
||||
namespace rules {
|
||||
class Rule {
|
||||
public:
|
||||
virtual TransitionMap<Rule> transitions() const = 0;
|
||||
virtual Rule * copy() const = 0;
|
||||
virtual bool operator==(const Rule& other) const = 0;
|
||||
virtual std::string to_string() const = 0;
|
||||
};
|
||||
|
||||
typedef std::shared_ptr<const Rule> rule_ptr;
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
32
src/rules/seq.cpp
Normal file
32
src/rules/seq.cpp
Normal file
|
|
@ -0,0 +1,32 @@
|
|||
#include "seq.h"
|
||||
#include "blank.h"
|
||||
#include "transition_map.h"
|
||||
|
||||
namespace tree_sitter {
|
||||
namespace rules {
|
||||
Seq::Seq(const Rule &left, const Rule &right) : left(left.copy()), right(right.copy()) {};
|
||||
Seq::Seq(rule_ptr left, rule_ptr right) : left(left), right(right) {};
|
||||
|
||||
TransitionMap<Rule> Seq::transitions() const {
|
||||
return left->transitions().map([&](rule_ptr left_rule) -> rule_ptr {
|
||||
if (typeid(*left_rule) == typeid(Blank))
|
||||
return right;
|
||||
else
|
||||
return rule_ptr(new Seq(left_rule, right));
|
||||
});
|
||||
}
|
||||
|
||||
bool Seq::operator==(const Rule &rule) const {
|
||||
const Seq *other = dynamic_cast<const Seq *>(&rule);
|
||||
return (other != NULL) && (*other->left == *left) && (*other->right == *right);
|
||||
}
|
||||
|
||||
Seq * Seq::copy() const {
|
||||
return new Seq(left, right);
|
||||
}
|
||||
|
||||
std::string Seq::to_string() const {
|
||||
return std::string("(seq ") + left->to_string() + " " + right->to_string() + ")";
|
||||
}
|
||||
}
|
||||
}
|
||||
23
src/rules/seq.h
Normal file
23
src/rules/seq.h
Normal file
|
|
@ -0,0 +1,23 @@
|
|||
#ifndef __tree_sitter__seq__
|
||||
#define __tree_sitter__seq__
|
||||
|
||||
#include "rule.h"
|
||||
|
||||
namespace tree_sitter {
|
||||
namespace rules {
|
||||
class Seq : public Rule {
|
||||
public:
|
||||
Seq(const Rule &left, const Rule &right);
|
||||
Seq(std::shared_ptr<const Rule> left, std::shared_ptr<const Rule> right);
|
||||
TransitionMap<Rule> transitions() const;
|
||||
Seq * copy() const;
|
||||
bool operator==(const Rule& other) const;
|
||||
std::string to_string() const;
|
||||
private:
|
||||
rule_ptr left;
|
||||
rule_ptr right;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
25
src/rules/symbol.cpp
Normal file
25
src/rules/symbol.cpp
Normal file
|
|
@ -0,0 +1,25 @@
|
|||
#include "symbol.h"
|
||||
#include "transition_map.h"
|
||||
|
||||
namespace tree_sitter {
|
||||
namespace rules {
|
||||
Symbol::Symbol(int id) : id(id) {};
|
||||
|
||||
TransitionMap<Rule> Symbol::transitions() const {
|
||||
return TransitionMap<Rule>({ copy() }, { new Blank() });
|
||||
}
|
||||
|
||||
bool Symbol::operator==(const Rule &rule) const {
|
||||
const Symbol *other = dynamic_cast<const Symbol *>(&rule);
|
||||
return (other != NULL) && (other->id == id);
|
||||
}
|
||||
|
||||
Symbol * Symbol::copy() const {
|
||||
return new Symbol(id);
|
||||
}
|
||||
|
||||
std::string Symbol::to_string() const {
|
||||
return std::to_string(id);
|
||||
}
|
||||
}
|
||||
}
|
||||
21
src/rules/symbol.h
Normal file
21
src/rules/symbol.h
Normal file
|
|
@ -0,0 +1,21 @@
|
|||
#ifndef __tree_sitter__sym__
|
||||
#define __tree_sitter__sym__
|
||||
|
||||
#include "rule.h"
|
||||
|
||||
namespace tree_sitter {
|
||||
namespace rules {
|
||||
class Symbol : public Rule {
|
||||
public:
|
||||
Symbol(int id);
|
||||
TransitionMap<Rule> transitions() const;
|
||||
Symbol * copy() const;
|
||||
bool operator==(const Rule& other) const;
|
||||
std::string to_string() const;
|
||||
private:
|
||||
int id;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
@ -6,8 +6,6 @@
|
|||
#include "rules.h"
|
||||
|
||||
namespace tree_sitter {
|
||||
class rules::Rule;
|
||||
|
||||
template<typename MappedType>
|
||||
class TransitionMap {
|
||||
public:
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue