Fix error when wrong language name is passed to load_language
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3 changed files with 38 additions and 22 deletions
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@ -1,6 +1,4 @@
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#include "./language.h"
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#include "./subtree.h"
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#include "./error_costs.h"
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#include <string.h>
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uint32_t ts_language_symbol_count(const TSLanguage *self) {
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@ -773,6 +773,7 @@ static bool ts_wasm_store__instantiate(
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self->current_function_table_offset += dylink_info->table_size;
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// Process the module's exports.
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bool found_language = false;
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wasmtime_extern_t language_extern;
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wasm_exporttype_vec_t export_types = WASM_EMPTY_VEC;
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wasmtime_module_exports(module, &export_types);
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@ -801,11 +802,12 @@ static bool ts_wasm_store__instantiate(
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// Find the main language function for the module.
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else if (name_eq(name, language_function_name)) {
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language_extern = export;
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found_language = true;
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}
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}
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wasm_exporttype_vec_delete(&export_types);
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if (language_extern.kind != WASMTIME_EXTERN_FUNC) {
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if (!found_language) {
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printf("failed to find function %s\n", language_function_name);
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goto error;
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}
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