wasm: Implement Node.descendantsOfType

This commit is contained in:
Max Brunsfeld 2019-07-16 17:58:18 -07:00
parent 1733180d48
commit f00b310908
5 changed files with 151 additions and 4 deletions

View file

@ -1,6 +1,7 @@
#include <emscripten.h>
#include <tree_sitter/api.h>
#include <stdio.h>
#include "array.h"
/*****************************/
/* Section - Data marshaling */
@ -458,6 +459,89 @@ void ts_node_named_children_wasm(const TSTree *tree) {
TRANSFER_BUFFER[1] = result;
}
bool point_lte(TSPoint a, TSPoint b) {
if (a.row < b.row) return true;
if (a.row > b.row) return false;
return a.column <= b.column;
}
bool symbols_contain(const uint32_t *set, uint32_t length, uint32_t value) {
for (unsigned i = 0; i < length; i++) {
if (set[i] == value) return true;
if (set[i] > value) break;
}
return false;
}
void ts_node_descendants_of_type_wasm(
const TSTree *tree,
const uint32_t *symbols,
uint32_t symbol_count,
uint32_t start_row,
uint32_t start_column,
uint32_t end_row,
uint32_t end_column
) {
TSNode node = unmarshal_node(tree);
TSPoint start_point = {start_row, code_unit_to_byte(start_column)};
TSPoint end_point = {end_row, code_unit_to_byte(end_column)};
if (end_point.row == 0 && end_point.column == 0) {
end_point = (TSPoint) {UINT32_MAX, UINT32_MAX};
}
Array(const void *) result = array_new();
// Walk the tree depth first looking for matching nodes.
ts_tree_cursor_reset(&scratch_cursor, node);
bool already_visited_children = false;
while (true) {
TSNode descendant = ts_tree_cursor_current_node(&scratch_cursor);
if (!already_visited_children) {
// If this node is before the selected range, then avoid
// descending into it.
if (point_lte(ts_node_end_point(descendant), start_point)) {
if (ts_tree_cursor_goto_next_sibling(&scratch_cursor)) {
already_visited_children = false;
} else {
if (!ts_tree_cursor_goto_parent(&scratch_cursor)) break;
already_visited_children = true;
}
continue;
}
// If this node is after the selected range, then stop walking.
if (point_lte(end_point, ts_node_start_point(descendant))) break;
// Add the node to the result if its type matches one of the given
// node types.
if (symbols_contain(symbols, symbol_count, ts_node_symbol(descendant))) {
array_grow_by(&result, 5);
marshal_node(result.contents + result.size - 5, descendant);
}
// Continue walking.
if (ts_tree_cursor_goto_first_child(&scratch_cursor)) {
already_visited_children = false;
} else if (ts_tree_cursor_goto_next_sibling(&scratch_cursor)) {
already_visited_children = false;
} else {
if (!ts_tree_cursor_goto_parent(&scratch_cursor)) break;
already_visited_children = true;
}
} else {
if (ts_tree_cursor_goto_next_sibling(&scratch_cursor)) {
already_visited_children = false;
} else {
if (!ts_tree_cursor_goto_parent(&scratch_cursor)) break;
}
}
}
TRANSFER_BUFFER[0] = (const void *)(result.size / 5);
TRANSFER_BUFFER[1] = result.contents;
}
int ts_node_is_named_wasm(const TSTree *tree) {
TSNode node = unmarshal_node(tree);
return ts_node_is_named(node);