We previously maintained a set of individual productions that were
involved in conflicts, but that was subtly incorrect because
we don't compare productions themselves when comparing parse items;
we only compare the parse items properties that could affect the
final reduce actions.
While generating the parse table, keep track of which tokens can follow one another.
Then use this information to evaluate token conflicts more precisely. This will
result in a smaller parse table than the previous, overly-conservative approach.
The current pretty conservative approach is to avoid merging parse states which
would cause a pair tokens to co-exist for the first time in any parse state,
where the two tokens can start with the same character and at least one of the
tokens can contain a character which is part of the grammar's separators.
* Remove remnants of templatized remove_duplicate_states function
* Rename recovery_tokens function to get_compatible_tokens and augment it
also compute pairs of tokens which could potentially be incompatible
* While generating the lex table, note which tokens can match the
same string. A token needs to be relexed when it has possible
homonyms in the current state.
* Also note which tokens can match substrings of each other tokens.
A token needs to be relexed when there are viable tokens that
could match longer strings in the current state and the next
token has been edited.
* Remove the logic for marking tokens as fragile on creation.
* Store the reusability/non-reusability of symbols off of individual
actions and onto the entire entry for the state & symbol.
* Use GLR stack-splitting to try all numbers of tokens to
discard until a repair is found.
* Check the validity of repairs by looking at the child trees,
rather than the statically-computed 'in-progress symbols' list