#include "tree_sitter/parser.h" #include "runtime/language.h" #include "runtime/tree.h" static const TSParseAction ERROR_SHIFT_EXTRA = { .type = TSParseActionTypeShift, .extra = true, }; void ts_language_table_entry(const TSLanguage *self, TSStateId state, TSSymbol symbol, TableEntry *result) { if (state == ts_parse_state_error) { result->action_count = 1; result->is_reusable = false; result->depends_on_lookahead = false; result->actions = (symbol == ts_builtin_sym_error) ? &ERROR_SHIFT_EXTRA : &self->recovery_actions[symbol]; return; } size_t action_index = (symbol != ts_builtin_sym_error) ? self->parse_table[state * self->symbol_count + symbol] : 0; const TSParseActionEntry *entry = &self->parse_actions[action_index]; result->action_count = entry->count; result->is_reusable = entry->reusable; result->depends_on_lookahead = entry->depends_on_lookahead; result->actions = (const TSParseAction *)(entry + 1); } size_t ts_language_symbol_count(const TSLanguage *language) { return language->symbol_count; } TSSymbolMetadata ts_language_symbol_metadata(const TSLanguage *language, TSSymbol symbol) { if (symbol == ts_builtin_sym_error) return (TSSymbolMetadata){ .visible = true, .named = true, .extra = false, .structural = true, }; else return language->symbol_metadata[symbol]; } const char *ts_language_symbol_name(const TSLanguage *language, TSSymbol symbol) { if (symbol == ts_builtin_sym_error) return "ERROR"; else return language->symbol_names[symbol]; }