#include "compiler/parse_table.h" #include #include "compiler/precedence_range.h" #include "compiler/rule.h" namespace tree_sitter { using std::string; using std::ostream; using std::to_string; using std::set; using std::vector; using std::function; using rules::Symbol; ParseAction::ParseAction(ParseActionType type, ParseStateId state_index, Symbol symbol, size_t consumed_symbol_count, const Production *production) : type(type), extra(false), fragile(false), state_index(state_index), symbol(symbol), consumed_symbol_count(consumed_symbol_count), production(production) {} ParseAction::ParseAction() : type(ParseActionTypeError), extra(false), fragile(false), state_index(-1), symbol(rules::NONE()), consumed_symbol_count(0), production(nullptr) {} ParseAction ParseAction::Error() { return ParseAction(); } ParseAction ParseAction::Accept() { ParseAction action; action.type = ParseActionTypeAccept; return action; } ParseAction ParseAction::Shift(ParseStateId state_index) { return ParseAction(ParseActionTypeShift, state_index, rules::NONE(), 0, nullptr); } ParseAction ParseAction::Recover(ParseStateId state_index) { return ParseAction(ParseActionTypeRecover, state_index, rules::NONE(), 0, nullptr); } ParseAction ParseAction::ShiftExtra() { ParseAction action; action.type = ParseActionTypeShift; action.extra = true; return action; } ParseAction ParseAction::Reduce(Symbol symbol, size_t consumed_symbol_count, const Production &production) { return ParseAction(ParseActionTypeReduce, 0, symbol, consumed_symbol_count, &production); } int ParseAction::precedence() const { if (consumed_symbol_count >= production->size()) { if (production->empty()) { return 0; } else { return production->back().precedence; } } else { return production->at(consumed_symbol_count).precedence; } } rules::Associativity ParseAction::associativity() const { if (consumed_symbol_count >= production->size()) { if (production->empty()) { return rules::AssociativityNone; } else { return production->back().associativity; } } else { return production->at(consumed_symbol_count).associativity; } } bool ParseAction::operator==(const ParseAction &other) const { return (type == other.type && extra == other.extra && fragile == other.fragile && symbol == other.symbol && state_index == other.state_index && production == other.production && consumed_symbol_count == other.consumed_symbol_count); } bool ParseAction::operator<(const ParseAction &other) const { if (type < other.type) return true; if (other.type < type) return false; if (extra && !other.extra) return true; if (other.extra && !extra) return false; if (fragile && !other.fragile) return true; if (other.fragile && !fragile) return false; if (symbol < other.symbol) return true; if (other.symbol < symbol) return false; if (state_index < other.state_index) return true; if (other.state_index < state_index) return false; if (production < other.production) return true; if (other.production < production) return false; return consumed_symbol_count < other.consumed_symbol_count; } ParseTableEntry::ParseTableEntry() : reusable(true), depends_on_lookahead(false) {} ParseTableEntry::ParseTableEntry(const vector &actions, bool reusable, bool depends_on_lookahead) : actions(actions), reusable(reusable), depends_on_lookahead(depends_on_lookahead) {} bool ParseTableEntry::operator==(const ParseTableEntry &other) const { return actions == other.actions && reusable == other.reusable && depends_on_lookahead == other.depends_on_lookahead; } ParseState::ParseState() : lex_state_id(-1) {} bool ParseState::has_shift_action() const { for (const auto &pair : terminal_entries) if (pair.second.actions.size() > 0 && pair.second.actions.back().type == ParseActionTypeShift) return true; return (!nonterminal_entries.empty()); } void ParseState::each_referenced_state(function fn) { for (auto &entry : terminal_entries) for (ParseAction &action : entry.second.actions) if (action.type == ParseActionTypeShift || action.type == ParseActionTypeRecover) fn(&action.state_index); for (auto &entry : nonterminal_entries) if (entry.second != (ParseStateId)(-1)) fn(&entry.second); } bool ParseState::operator==(const ParseState &other) const { return terminal_entries == other.terminal_entries && nonterminal_entries == other.nonterminal_entries; } ParseAction &ParseTable::add_terminal_action(ParseStateId state_id, Symbol lookahead, ParseAction action) { if (action.type == ParseActionTypeShift && action.extra) symbols[lookahead].extra = true; else symbols[lookahead].structural = true; ParseTableEntry &entry = states[state_id].terminal_entries[lookahead]; entry.actions.push_back(action); return *entry.actions.rbegin(); } void ParseTable::set_nonterminal_action(ParseStateId state_id, Symbol::Index lookahead, ParseStateId next_state_id) { symbols[Symbol::non_terminal(lookahead)].structural = true; states[state_id].nonterminal_entries[lookahead] = next_state_id; } } // namespace tree_sitter