#include "./perform.h" #include "item.h" #include "item_set_closure.h" #include "first_set.h" #include "item_set_transitions.h" #include "rules.h" #include "grammar.h" using std::pair; using std::string; using std::vector; using std::unordered_map; namespace tree_sitter { namespace build_tables { static int NOT_FOUND = -1; static string START = "__START__"; static string END_OF_INPUT = "__END__"; class TableBuilder { const Grammar grammar; const Grammar lex_grammar; unordered_map parse_state_indices; unordered_map lex_state_indices; ParseTable parse_table; LexTable lex_table; long parse_state_index_for_item_set(const ParseItemSet &item_set) const { auto entry = parse_state_indices.find(item_set); return (entry == parse_state_indices.end()) ? NOT_FOUND : entry->second; } long lex_state_index_for_item_set(const LexItemSet &item_set) const { auto entry = lex_state_indices.find(item_set); return (entry == lex_state_indices.end()) ? NOT_FOUND : entry->second; } void add_shift_actions(const ParseItemSet &item_set, size_t state_index) { auto x = sym_transitions(item_set, grammar); for (auto transition : x) { rules::Symbol symbol = *transition.first; ParseItemSet item_set = *transition.second; size_t new_state_index = add_parse_state(item_set); parse_table.add_action(state_index, symbol.name, ParseAction::Shift(new_state_index)); } } void add_advance_actions(const LexItemSet &item_set, size_t state_index) { for (auto transition : char_transitions(item_set, grammar)) { rules::Character rule = *transition.first; LexItemSet item_set = *transition.second; size_t new_state_index = add_lex_state(item_set); lex_table.add_action(state_index, rule.value, LexAction::Advance(new_state_index)); } } void add_accept_token_actions(const LexItemSet &item_set, size_t state_index) { for (LexItem item : item_set) { if (item.is_done()) { lex_table.add_default_action(state_index, LexAction::Accept(item.rule_name)); } } } void add_reduce_actions(const ParseItemSet &item_set, size_t state_index) { for (ParseItem item : item_set) { if (item.is_done()) { ParseAction action = (item.rule_name == START) ? ParseAction::Accept() : ParseAction::Reduce(item.rule_name, item.consumed_sym_count); parse_table.add_action(state_index, item.lookahead_sym_name, action); } } } void assign_lex_state(size_t state_index) { ParseState &state = parse_table.states[state_index]; LexItemSet item_set; for (auto pair : state.actions) { auto symbol = rules::Symbol(pair.first); if (symbol.name == END_OF_INPUT) item_set.insert(LexItem(symbol.name, rules::character('\0'))); if (lex_grammar.has_definition(symbol)) item_set.insert(LexItem(symbol.name, lex_grammar.rule(symbol.name))); } state.lex_state_index = add_lex_state(item_set); } size_t add_lex_state(const LexItemSet &item_set) { auto state_index = lex_state_index_for_item_set(item_set); if (state_index == NOT_FOUND) { state_index = lex_table.add_state(); lex_state_indices[item_set] = state_index; add_advance_actions(item_set, state_index); add_accept_token_actions(item_set, state_index); } return state_index; } size_t add_parse_state(const ParseItemSet &item_set) { auto state_index = parse_state_index_for_item_set(item_set); if (state_index == NOT_FOUND) { state_index = parse_table.add_state(); parse_state_indices[item_set] = state_index; add_shift_actions(item_set, state_index); add_reduce_actions(item_set, state_index); assign_lex_state(state_index); } return state_index; } public: TableBuilder(const Grammar &grammar, const Grammar &lex_grammar) : grammar(grammar), lex_grammar(lex_grammar) {}; pair build() { auto item = ParseItem(START, rules::sym(grammar.start_rule_name), 0, END_OF_INPUT); ParseItemSet item_set = item_set_closure(ParseItemSet({ item }), grammar); add_parse_state(item_set); return pair(parse_table, lex_table); } }; pair perform(const Grammar &grammar, const Grammar &lex_grammar) { return TableBuilder(grammar, lex_grammar).build(); } } }