#include "tree_sitter/runtime.h" #include typedef int state_id; typedef struct { size_t size; struct { ts_tree *node; state_id state; } *entries; } ts_stack; static int INITIAL_STACK_SIZE = 100; static int INITIAL_STATE = 0; ts_stack ts_stack_make() { ts_stack result = { .entries = calloc(INITIAL_STACK_SIZE, sizeof(*result.entries)), .size = 0, }; return result; } state_id ts_stack_top_state(const ts_stack *stack) { if (stack->size == 0) return INITIAL_STATE; return stack->entries[stack->size - 1].state; } ts_tree * ts_stack_top_node(const ts_stack *stack) { if (stack->size == 0) return NULL; return stack->entries[stack->size - 1].node; } ts_tree * ts_stack_root(const ts_stack *stack) { return stack->entries[0].node; } void ts_stack_push(ts_stack *stack, state_id state, ts_tree *node) { stack->entries[stack->size].state = state; stack->entries[stack->size].node = node; stack->size++; } void ts_stack_shrink(ts_stack *stack, size_t new_size) { for (size_t i = new_size; i < stack->size; i++) ts_tree_release(stack->entries[i].node); stack->size = new_size; } size_t ts_stack_right_position(const ts_stack *stack) { size_t result = 0; for (size_t i = 0; i < stack->size; i++) { ts_tree *node = stack->entries[i].node; result += ts_tree_total_size(node); } return result; } ts_tree * ts_stack_reduce(ts_stack *stack, ts_symbol symbol, int immediate_child_count, const int *hidden_symbol_flags, const int *ubiquitous_symbol_flags) { // First, walk down the stack to determine which symbols will be reduced. // The child node count is known ahead of time, but some of the // nodes at the top of the stack might be hidden nodes, in which // case we 'collapse' them. Some may also be ubiquitous tokens, // which don't count towards the child node count. static int collapse_flags[100]; int child_count = 0; for (int i = 0; i < immediate_child_count; i++) { size_t stack_index = stack->size - 1 - i; ts_tree *child = stack->entries[stack_index].node; size_t grandchild_count; ts_tree **grandchildren = ts_tree_children(child, &grandchild_count); ts_symbol child_symbol = ts_tree_symbol(child); collapse_flags[i] = ( hidden_symbol_flags[child_symbol] || (grandchild_count == 1 && ts_tree_size(child) == ts_tree_size(grandchildren[0])) ); child_count += collapse_flags[i] ? grandchild_count : 1; if (ubiquitous_symbol_flags[child_symbol]) immediate_child_count++; } // Walk down the stack again, building up the array of children. // Though we collapse the hidden child nodes, we also need to // keep track of the actual immediate children so that we can // later collapse the stack again when the document is edited. // We store the children and immediate children in the same array, // to reduce allocations. size_t size = 0, offset = 0; size_t child_index = child_count; ts_tree **children = malloc((child_count + immediate_child_count) * sizeof(ts_tree *)); ts_tree **immediate_children = children + child_count; for (int i = 0; i < immediate_child_count; i++) { ts_tree *child = stack->entries[stack->size - 1 - i].node; immediate_children[immediate_child_count - 1 - i] = child; if (collapse_flags[i]) { size_t grandchild_count; ts_tree **grandchildren = ts_tree_children(child, &grandchild_count); child_index -= grandchild_count; memcpy(children + child_index, grandchildren, (grandchild_count * sizeof(ts_tree *))); } else { child_index--; children[child_index] = child; } if (child_index == 0) { offset += ts_tree_offset(child); size += ts_tree_size(child); } else { size += ts_tree_offset(child) + ts_tree_size(child); } } ts_tree *lookahead = ts_tree_make_node(symbol, child_count, immediate_child_count, children, size, offset); ts_stack_shrink(stack, stack->size - immediate_child_count); return lookahead; }