#ifndef COMPILER_PARSE_TABLE_H_ #define COMPILER_PARSE_TABLE_H_ #include #include #include #include #include "compiler/lex_table.h" #include "compiler/rules/symbol.h" #include "compiler/rules/metadata.h" #include "compiler/precedence_range.h" #include "compiler/syntax_grammar.h" namespace tree_sitter { typedef uint64_t ParseStateId; enum ParseActionType { ParseActionTypeError, ParseActionTypeShift, ParseActionTypeReduce, ParseActionTypeAccept, ParseActionTypeRecover, }; class ParseAction { ParseAction(ParseActionType type, ParseStateId state_index, rules::Symbol symbol, size_t consumed_symbol_count, PrecedenceRange range, rules::Associativity, const Production *); public: ParseAction(); static ParseAction Accept(); static ParseAction Error(); static ParseAction Shift(ParseStateId state_index, PrecedenceRange precedence); static ParseAction Recover(ParseStateId state_index); static ParseAction Reduce(rules::Symbol symbol, size_t consumed_symbol_count, int precedence, rules::Associativity, const Production &); static ParseAction ShiftExtra(); static ParseAction ReduceExtra(rules::Symbol symbol); bool operator==(const ParseAction &) const; bool operator<(const ParseAction &) const; ParseActionType type; bool extra; bool fragile; rules::Symbol symbol; ParseStateId state_index; size_t consumed_symbol_count; PrecedenceRange precedence_range; rules::Associativity associativity; const Production *production; }; struct ParseTableEntry { std::vector actions; bool reusable; bool depends_on_lookahead; ParseTableEntry(); ParseTableEntry(const std::vector &, bool, bool); bool operator==(const ParseTableEntry &other) const; inline bool operator!=(const ParseTableEntry &other) const { return !operator==(other); } }; class ParseState { public: ParseState(); std::set expected_inputs() const; bool operator==(const ParseState &) const; bool merge(const ParseState &); void each_advance_action(std::function); std::map entries; LexStateId lex_state_id; }; struct ParseTableSymbolMetadata { bool extra; bool structural; std::set compatible_symbols; }; class ParseTable { public: std::set all_symbols() const; ParseStateId add_state(); ParseAction &set_action(ParseStateId state_id, rules::Symbol symbol, ParseAction action); ParseAction &add_action(ParseStateId state_id, rules::Symbol symbol, ParseAction action); bool merge_state(size_t i, size_t j); std::vector states; std::map symbols; }; } // namespace tree_sitter #endif // COMPILER_PARSE_TABLE_H_