#ifndef __TreeSitter__parse_table__ #define __TreeSitter__parse_table__ #include #include #include #include "symbol.h" namespace tree_sitter { typedef enum { ParseActionTypeAccept, ParseActionTypeError, ParseActionTypeShift, ParseActionTypeReduce, } ParseActionType; class ParseAction { ParseAction(ParseActionType type, size_t state_index, rules::Symbol symbol, const std::vector &child_flags); public: static ParseAction Accept(); static ParseAction Error(); static ParseAction Shift(size_t state_index); static ParseAction Reduce(rules::Symbol symbol, const std::vector &child_flags); bool operator==(const ParseAction &action) const; bool operator<(const ParseAction &action) const; ParseActionType type; std::vector child_flags; rules::Symbol symbol; size_t state_index; }; std::ostream& operator<<(std::ostream &stream, const ParseAction &item); } namespace std { template<> struct hash { size_t operator()(const tree_sitter::ParseAction &action) const { return ( hash()(action.type) ^ hash()(action.symbol) ^ hash()(action.state_index) ^ hash()(action.child_flags.size())); } }; } namespace tree_sitter { class ParseState { public: ParseState(); std::map> actions; std::set expected_inputs() const; size_t lex_state_index; }; std::ostream& operator<<(std::ostream &stream, const ParseState &state); class ParseTable { public: size_t add_state(); void add_action(size_t state_index, rules::Symbol symbol, ParseAction action); std::vector states; std::set symbols; }; } #endif