#include "item.h" #include "grammar.h" #include "transitions.h" #include using namespace std; namespace tree_sitter { namespace lr { Item::Item(const std::string &rule_name, const rules::rule_ptr rule, int consumed_sym_count) : rule_name(rule_name), rule(rule), consumed_sym_count(consumed_sym_count) {}; Item Item::at_beginning_of_rule(const std::string &rule_name, const Grammar &grammar) { return Item(rule_name, grammar.rule(rule_name), 0); } transition_map Item::transitions() const { return rules::transitions(rule).map([&](rules::rule_ptr to_rule) -> item_ptr { return std::make_shared(rule_name, to_rule, consumed_sym_count + 1); }); }; vector Item::next_symbols() const { vector result; for (auto pair : rules::transitions(rule)) { shared_ptr sym = dynamic_pointer_cast(pair.first); if (sym) result.push_back(*sym); } return result; } bool Item::operator==(const Item &other) const { bool rule_names_eq = other.rule_name == rule_name; bool rules_eq = (*other.rule == *rule); return rule_names_eq && rules_eq; } bool Item::is_done() const { return *rule == rules::Blank(); } std::ostream& operator<<(ostream &stream, const Item &item) { stream << string("(item '") << item.rule_name << string("' ") << *item.rule << string(")"); return stream; } } }