#include "Pattern.h" #include "transition_map.h" namespace tree_sitter { namespace rules { Pattern::Pattern(const std::string &string) : value(string) {}; Pattern::Pattern(const char *string) : value(string) {}; TransitionMap Pattern::transitions() const { return tree_sitter::TransitionMap(); } bool Pattern::operator ==(tree_sitter::rules::Rule const &other) const { return false; } std::string Pattern::to_string() const { return value; } } }