#include "compiler/rules/visitor.h" #include "compiler/rules/rule.h" #include "compiler/rules/blank.h" #include "compiler/rules/symbol.h" #include "compiler/rules/choice.h" #include "compiler/rules/seq.h" #include "compiler/rules/string.h" #include "compiler/rules/pattern.h" #include "compiler/rules/character_set.h" #include "compiler/rules/repeat.h" namespace tree_sitter { namespace rules { void Visitor::default_visit(const Rule *rule) {} void Visitor::visit(const Blank *rule) { default_visit(rule); } void Visitor::visit(const Symbol *rule) { default_visit(rule); } void Visitor::visit(const CharacterSet *rule) { default_visit(rule); } void Visitor::visit(const Choice *rule) { default_visit(rule); } void Visitor::visit(const Repeat *rule) { default_visit(rule); } void Visitor::visit(const Seq *rule) { default_visit(rule); } void Visitor::visit(const String *rule) { default_visit(rule); } void Visitor::visit(const Pattern *rule) { default_visit(rule); } } }