#include "alloc.h" #if defined(TREE_SITTER_ALLOCATION_TRACKING) void *ts_record_malloc(size_t); void *ts_record_calloc(size_t, size_t); void *ts_record_realloc(void *, size_t); void ts_record_free(void *); bool ts_toggle_allocation_recording(bool); void *(*ts_current_malloc)(size_t) = ts_record_malloc; void *(*ts_current_calloc)(size_t, size_t) = ts_record_calloc; void *(*ts_current_realloc)(void *, size_t) = ts_record_realloc; void (*ts_current_free)(void *) = ts_record_free; #else #include bool ts_toggle_allocation_recording(bool value) { (void)value; return false; } static inline void *ts_malloc_default(size_t size) { void *result = malloc(size); if (size > 0 && !result) { fprintf(stderr, "tree-sitter failed to allocate %zu bytes", size); exit(1); } return result; } static inline void *ts_calloc_default(size_t count, size_t size) { void *result = calloc(count, size); if (count > 0 && !result) { fprintf(stderr, "tree-sitter failed to allocate %zu bytes", count * size); exit(1); } return result; } static inline void *ts_realloc_default(void *buffer, size_t size) { void *result = realloc(buffer, size); if (size > 0 && !result) { fprintf(stderr, "tree-sitter failed to reallocate %zu bytes", size); exit(1); } return result; } static inline void ts_free_default(void *buffer) { free(buffer); } // Allow clients to override allocation functions dynamically void *(*ts_current_malloc)(size_t) = ts_malloc_default; void *(*ts_current_calloc)(size_t, size_t) = ts_calloc_default; void *(*ts_current_realloc)(void *, size_t) = ts_realloc_default; void (*ts_current_free)(void *) = ts_free_default; #endif // defined(TREE_SITTER_ALLOCATION_TRACKING) void ts_set_allocator(void *(*new_malloc)(size_t), void *(*new_calloc)(size_t, size_t), void *(*new_realloc)(void *, size_t), void (*new_free)(void *)) { ts_current_malloc = new_malloc; ts_current_calloc = new_calloc; ts_current_realloc = new_realloc; ts_current_free = new_free; }