#include "compiler/lex_table.h" #include "compiler/rules/symbol.h" namespace tree_sitter { using std::string; using std::to_string; using std::map; using std::set; using rules::Symbol; using rules::CharacterSet; LexAction::LexAction() : type(LexActionTypeError), symbol(Symbol(-1)), state_index(-1), precedence_range({ 0, 0 }) {} LexAction::LexAction(LexActionType type, size_t state_index, Symbol symbol, PrecedenceRange precedence_range, bool is_string) : type(type), symbol(symbol), state_index(state_index), precedence_range(precedence_range), is_string(is_string) {} LexAction LexAction::Error() { return LexAction(LexActionTypeError, -1, Symbol(-1), { 0, 0 }, false); } LexAction LexAction::Advance(size_t state_index, PrecedenceRange precedence_range) { return LexAction(LexActionTypeAdvance, state_index, Symbol(-1), precedence_range, false); } LexAction LexAction::Accept(Symbol symbol, int precedence, bool is_string) { return LexAction(LexActionTypeAccept, -1, symbol, { precedence, precedence }, is_string); } bool LexAction::operator==(const LexAction &other) const { return (type == other.type) && (state_index == other.state_index) && (symbol == other.symbol); } LexState::LexState() : is_token_start(false) {} set LexState::expected_inputs() const { set result; for (auto &pair : actions) result.insert(pair.first); return result; } LexStateId LexTable::add_state() { states.push_back(LexState()); return states.size() - 1; } LexState &LexTable::state(LexStateId id) { if (id < 0) return error_state; else return states[id]; } const LexStateId LexTable::ERROR_STATE_ID = -1; } // namespace tree_sitter