tree-sitter/src/compiler/parse_table.h

92 lines
2.5 KiB
C++

#ifndef COMPILER_PARSE_TABLE_H_
#define COMPILER_PARSE_TABLE_H_
#include <map>
#include <set>
#include <utility>
#include <vector>
#include "compiler/lex_table.h"
#include "compiler/rule.h"
#include "compiler/precedence_range.h"
#include "compiler/syntax_grammar.h"
namespace tree_sitter {
typedef size_t ParseStateId;
enum ParseActionType {
ParseActionTypeError,
ParseActionTypeShift,
ParseActionTypeReduce,
ParseActionTypeAccept,
ParseActionTypeRecover,
};
struct ParseAction {
ParseAction();
ParseAction(ParseActionType type, ParseStateId state_index,
rules::Symbol symbol, size_t consumed_symbol_count,
const Production *);
static ParseAction Accept();
static ParseAction Error();
static ParseAction Shift(ParseStateId state_index);
static ParseAction Recover(ParseStateId state_index);
static ParseAction Reduce(rules::Symbol symbol, size_t consumed_symbol_count,
const Production &);
static ParseAction ShiftExtra();
bool operator==(const ParseAction &) const;
bool operator<(const ParseAction &) const;
rules::Associativity associativity() const;
int precedence() const;
ParseActionType type;
bool extra;
bool fragile;
ParseStateId state_index;
rules::Symbol symbol;
size_t consumed_symbol_count;
const Production *production;
};
struct ParseTableEntry {
ParseTableEntry();
ParseTableEntry(const std::vector<ParseAction> &, bool, bool);
bool operator==(const ParseTableEntry &other) const;
inline bool operator!=(const ParseTableEntry &other) const {
return !operator==(other);
}
std::vector<ParseAction> actions;
bool reusable;
bool depends_on_lookahead;
};
struct ParseState {
ParseState();
bool operator==(const ParseState &) const;
bool merge(const ParseState &);
void each_referenced_state(std::function<void(ParseStateId *)>);
bool has_shift_action() const;
std::map<rules::Symbol, ParseTableEntry> terminal_entries;
std::map<rules::Symbol::Index, ParseStateId> nonterminal_entries;
LexStateId lex_state_id;
size_t shift_actions_signature;
};
struct ParseTableSymbolMetadata {
bool extra;
bool structural;
};
struct ParseTable {
ParseAction &add_terminal_action(ParseStateId state_id, rules::Symbol, ParseAction);
void set_nonterminal_action(ParseStateId, rules::Symbol::Index, ParseStateId);
std::vector<ParseState> states;
std::map<rules::Symbol, ParseTableSymbolMetadata> symbols;
};
} // namespace tree_sitter
#endif // COMPILER_PARSE_TABLE_H_