I want to re-use the stack data structure for storing the re-usable nodes from the previous parse tree during an edit. In this case, the stack won't conceptually start at position zero, so the name 'right_position' doesn't make sense.
57 lines
1.5 KiB
C
57 lines
1.5 KiB
C
#include "tree_sitter/parser.h"
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#include "runtime/tree.h"
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#include "runtime/stack.h"
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#include "runtime/length.h"
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static size_t INITIAL_SIZE = 100;
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static TSStateId INITIAL_STATE = 0;
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TSStack ts_stack_make() {
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return (TSStack) { .size = 0,
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.capacity = INITIAL_SIZE,
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.entries = malloc(INITIAL_SIZE * sizeof(TSStackEntry)) };
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}
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void ts_stack_delete(TSStack *stack) {
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ts_stack_shrink(stack, 0);
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free(stack->entries);
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}
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TSStateId ts_stack_top_state(const TSStack *stack) {
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if (stack->size == 0)
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return INITIAL_STATE;
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return stack->entries[stack->size - 1].state;
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}
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TSTree *ts_stack_top_node(const TSStack *stack) {
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if (stack->size == 0)
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return NULL;
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return stack->entries[stack->size - 1].node;
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}
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void ts_stack_push(TSStack *stack, TSStateId state, TSTree *node) {
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if (stack->size == stack->capacity) {
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stack->capacity *= 2;
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stack->entries =
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realloc(stack->entries, stack->capacity * sizeof(*stack->entries));
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}
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stack->entries[stack->size].state = state;
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stack->entries[stack->size].node = node;
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stack->size++;
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ts_tree_retain(node);
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}
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void ts_stack_shrink(TSStack *stack, size_t new_size) {
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for (size_t i = new_size; i < stack->size; i++)
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ts_tree_release(stack->entries[i].node);
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stack->size = new_size;
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}
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TSLength ts_stack_total_tree_size(const TSStack *stack) {
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TSLength result = ts_length_zero();
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for (size_t i = 0; i < stack->size; i++) {
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TSTree *node = stack->entries[i].node;
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result = ts_length_add(result, ts_tree_total_size(node));
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}
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return result;
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}
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