* Use GLR stack-splitting to try all numbers of tokens to discard until a repair is found. * Check the validity of repairs by looking at the child trees, rather than the statically-computed 'in-progress symbols' list
110 lines
3.1 KiB
C++
110 lines
3.1 KiB
C++
#ifndef COMPILER_PARSE_TABLE_H_
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#define COMPILER_PARSE_TABLE_H_
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#include <map>
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#include <set>
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#include <utility>
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#include <vector>
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#include "compiler/lex_table.h"
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#include "compiler/rules/symbol.h"
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#include "compiler/rules/metadata.h"
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#include "compiler/precedence_range.h"
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#include "compiler/syntax_grammar.h"
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namespace tree_sitter {
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typedef uint64_t ParseStateId;
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typedef enum {
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ParseActionTypeError,
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ParseActionTypeShift,
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ParseActionTypeReduce,
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ParseActionTypeAccept,
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} ParseActionType;
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class ParseAction {
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ParseAction(ParseActionType type, ParseStateId state_index,
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rules::Symbol symbol, size_t consumed_symbol_count,
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PrecedenceRange range, rules::Associativity, const Production *);
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public:
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ParseAction();
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static ParseAction Accept();
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static ParseAction Error();
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static ParseAction Shift(ParseStateId state_index, PrecedenceRange precedence);
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static ParseAction Reduce(rules::Symbol symbol, size_t consumed_symbol_count,
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int precedence, rules::Associativity,
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const Production &);
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static ParseAction ShiftExtra();
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static ParseAction ReduceExtra(rules::Symbol symbol);
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bool operator==(const ParseAction &) const;
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bool operator<(const ParseAction &) const;
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ParseActionType type;
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bool extra;
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bool fragile;
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bool can_hide_split;
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rules::Symbol symbol;
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ParseStateId state_index;
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size_t consumed_symbol_count;
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PrecedenceRange precedence_range;
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rules::Associativity associativity;
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const Production *production;
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};
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} // namespace tree_sitter
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namespace std {
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template <>
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struct hash<tree_sitter::ParseAction> {
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size_t operator()(const tree_sitter::ParseAction &action) const {
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return (hash<int>()(action.type) ^
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hash<tree_sitter::rules::Symbol>()(action.symbol) ^
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hash<size_t>()(action.state_index) ^
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hash<size_t>()(action.consumed_symbol_count) ^
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hash<bool>()(action.extra) ^ hash<bool>()(action.fragile) ^
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hash<bool>()(action.can_hide_split) ^
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hash<int>()(action.associativity) ^
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hash<int>()(action.precedence_range.min) ^
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hash<int>()(action.precedence_range.max) ^
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hash<const void *>()(&action.production));
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}
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};
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} // namespace std
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namespace tree_sitter {
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class ParseState {
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public:
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ParseState();
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std::set<rules::Symbol> expected_inputs() const;
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bool operator==(const ParseState &) const;
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void each_advance_action(std::function<void(ParseAction *)>);
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std::map<rules::Symbol, std::vector<ParseAction>> actions;
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LexStateId lex_state_id;
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};
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struct ParseTableSymbolMetadata {
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bool structural;
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};
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class ParseTable {
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public:
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std::set<rules::Symbol> all_symbols() const;
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ParseStateId add_state();
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ParseAction &set_action(ParseStateId state_id, rules::Symbol symbol,
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ParseAction action);
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ParseAction &add_action(ParseStateId state_id, rules::Symbol symbol,
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ParseAction action);
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std::vector<ParseState> states;
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ParseState error_state;
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std::map<rules::Symbol, ParseTableSymbolMetadata> symbols;
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};
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} // namespace tree_sitter
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#endif // COMPILER_PARSE_TABLE_H_
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