* Use GLR stack-splitting to try all numbers of tokens to discard until a repair is found. * Check the validity of repairs by looking at the child trees, rather than the statically-computed 'in-progress symbols' list
32 lines
720 B
C
32 lines
720 B
C
#ifndef RUNTIME_REDUCE_ACTION_H_
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#define RUNTIME_REDUCE_ACTION_H_
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "runtime/array.h"
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#include "tree_sitter/runtime.h"
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typedef struct {
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TSSymbol symbol;
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size_t count;
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} ReduceAction;
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typedef Array(ReduceAction) ReduceActionSet;
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static inline bool ts_reduce_action_set_add(ReduceActionSet *self,
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ReduceAction new_action) {
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for (size_t i = 0; i < self->size; i++) {
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ReduceAction action = self->contents[i];
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if (action.symbol == new_action.symbol && action.count == new_action.count)
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return true;
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}
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return array_push(self, new_action);
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}
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#ifdef __cplusplus
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}
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#endif
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#endif // RUNTIME_REDUCE_ACTION_H_
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