Unlike with parse actions, lexical actions of different types never appear in the same places in the table
174 lines
5 KiB
C++
174 lines
5 KiB
C++
#include "compiler/parse_table.h"
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#include <string>
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#include "compiler/precedence_range.h"
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namespace tree_sitter {
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using std::string;
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using std::ostream;
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using std::to_string;
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using std::set;
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using std::vector;
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using std::function;
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using rules::Symbol;
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ParseAction::ParseAction(ParseActionType type, ParseStateId state_index,
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Symbol symbol, size_t consumed_symbol_count,
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PrecedenceRange precedence_range,
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rules::Associativity associativity,
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const Production *production)
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: type(type),
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extra(false),
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fragile(false),
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can_hide_split(false),
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symbol(symbol),
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state_index(state_index),
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consumed_symbol_count(consumed_symbol_count),
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precedence_range(precedence_range),
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associativity(associativity),
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production(production) {}
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ParseAction::ParseAction()
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: type(ParseActionTypeError),
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extra(false),
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fragile(false),
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can_hide_split(false),
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symbol(Symbol(-1)),
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state_index(-1),
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consumed_symbol_count(0),
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associativity(rules::AssociativityNone),
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production(nullptr) {}
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ParseAction ParseAction::Error() {
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return ParseAction();
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}
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ParseAction ParseAction::Accept() {
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ParseAction action;
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action.type = ParseActionTypeAccept;
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return action;
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}
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ParseAction ParseAction::Shift(ParseStateId state_index,
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PrecedenceRange precedence_range) {
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return ParseAction(ParseActionTypeShift, state_index, Symbol(-1), 0,
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precedence_range, rules::AssociativityNone, nullptr);
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}
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ParseAction ParseAction::ShiftExtra() {
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ParseAction action;
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action.type = ParseActionTypeShift;
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action.extra = true;
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return action;
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}
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ParseAction ParseAction::ReduceExtra(Symbol symbol) {
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ParseAction action;
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action.type = ParseActionTypeReduce;
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action.extra = true;
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action.symbol = symbol;
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action.consumed_symbol_count = 1;
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return action;
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}
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ParseAction ParseAction::Reduce(Symbol symbol, size_t consumed_symbol_count,
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int precedence,
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rules::Associativity associativity,
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const Production &production) {
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return ParseAction(ParseActionTypeReduce, 0, symbol, consumed_symbol_count,
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{ precedence, precedence }, associativity, &production);
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}
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bool ParseAction::operator==(const ParseAction &other) const {
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return (type == other.type && extra == other.extra &&
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fragile == other.fragile && can_hide_split == other.can_hide_split &&
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symbol == other.symbol && state_index == other.state_index &&
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production == other.production &&
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consumed_symbol_count == other.consumed_symbol_count);
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}
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bool ParseAction::operator<(const ParseAction &other) const {
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if (type < other.type)
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return true;
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if (other.type < type)
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return false;
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if (extra && !other.extra)
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return true;
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if (other.extra && !extra)
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return false;
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if (fragile && !other.fragile)
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return true;
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if (other.fragile && !fragile)
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return false;
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if (can_hide_split && !other.can_hide_split)
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return true;
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if (other.can_hide_split && !can_hide_split)
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return false;
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if (symbol < other.symbol)
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return true;
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if (other.symbol < symbol)
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return false;
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if (state_index < other.state_index)
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return true;
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if (other.state_index < state_index)
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return false;
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if (production < other.production)
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return true;
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if (other.production < production)
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return false;
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return consumed_symbol_count < other.consumed_symbol_count;
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}
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ParseState::ParseState() : lex_state_id(-1) {}
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set<Symbol> ParseState::expected_inputs() const {
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set<Symbol> result;
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for (auto &pair : actions)
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result.insert(pair.first);
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return result;
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}
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void ParseState::each_advance_action(function<void(ParseAction *)> fn) {
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for (auto &entry : actions)
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for (ParseAction &action : entry.second)
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if (action.type == ParseActionTypeShift)
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fn(&action);
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}
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bool ParseState::operator==(const ParseState &other) const {
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return actions == other.actions;
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}
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set<Symbol> ParseTable::all_symbols() const {
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set<Symbol> result;
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for (auto &pair : symbols)
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result.insert(pair.first);
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return result;
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}
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ParseStateId ParseTable::add_state() {
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states.push_back(ParseState());
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return states.size() - 1;
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}
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ParseAction &ParseTable::set_action(ParseStateId id, Symbol symbol,
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ParseAction action) {
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if (action.extra)
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symbols[symbol];
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else
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symbols[symbol].structural = true;
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states[id].actions[symbol] = vector<ParseAction>({ action });
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return *states[id].actions[symbol].begin();
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}
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ParseAction &ParseTable::add_action(ParseStateId id, Symbol symbol,
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ParseAction action) {
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if (action.extra)
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symbols[symbol];
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else
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symbols[symbol].structural = true;
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states[id].actions[symbol].push_back(action);
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return *states[id].actions[symbol].rbegin();
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}
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} // namespace tree_sitter
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