97 lines
3.3 KiB
C++
97 lines
3.3 KiB
C++
#include "compiler/parse_table.h"
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#include <string>
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namespace tree_sitter {
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using std::string;
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using std::ostream;
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using std::to_string;
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using std::set;
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using std::vector;
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using rules::ISymbol;
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ParseAction::ParseAction(ParseActionType type,
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size_t state_index,
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ISymbol symbol,
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size_t consumed_symbol_count,
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set<int> precedence_values) :
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type(type),
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symbol(symbol),
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state_index(state_index),
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consumed_symbol_count(consumed_symbol_count),
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precedence_values(precedence_values) {}
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ParseAction::ParseAction() :
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type(ParseActionTypeError),
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symbol(ISymbol(-1)),
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state_index(-1),
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consumed_symbol_count(0) {}
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ParseAction ParseAction::Error() {
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return ParseAction(ParseActionTypeError, -1, ISymbol(-1), 0, { 0 });
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}
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ParseAction ParseAction::Accept() {
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return ParseAction(ParseActionTypeAccept, -1, ISymbol(-1), 0, { 0 });
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}
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ParseAction ParseAction::Shift(size_t state_index, set<int> precedence_values) {
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return ParseAction(ParseActionTypeShift, state_index, ISymbol(-1), 0, precedence_values);
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}
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ParseAction ParseAction::Reduce(ISymbol symbol, size_t consumed_symbol_count, int precedence) {
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return ParseAction(ParseActionTypeReduce, -1, symbol, consumed_symbol_count, { precedence });
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}
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bool ParseAction::operator==(const ParseAction &other) const {
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bool types_eq = type == other.type;
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bool state_indices_eq = state_index == other.state_index;
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bool consumed_symbol_counts_eq = consumed_symbol_count == other.consumed_symbol_count;
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return types_eq && state_indices_eq && consumed_symbol_counts_eq;
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}
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ostream& operator<<(ostream &stream, const ParseAction &action) {
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switch (action.type) {
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case ParseActionTypeError:
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return stream << string("#<error>");
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case ParseActionTypeAccept:
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return stream << string("#<accept>");
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case ParseActionTypeShift:
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return stream << (string("#<shift ") + to_string(action.state_index) + ">");
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case ParseActionTypeReduce:
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return stream << (string("#<reduce ") + to_string(action.symbol.index) + ">");
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default:
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return stream;
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}
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}
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ParseState::ParseState() : lex_state_id(-1) {}
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set<ISymbol> ParseState::expected_inputs() const {
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set<ISymbol> result;
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for (auto &pair : actions)
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result.insert(pair.first);
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return result;
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}
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ostream& operator<<(ostream &stream, const ParseState &state) {
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stream << string("#<parse_state ");
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bool started = false;
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for (auto pair : state.actions) {
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if (started) stream << string(", ");
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stream << pair.first << string(" => ") << pair.second;
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started = true;
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}
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stream << string(">");
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return stream;
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}
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ParseStateId ParseTable::add_state() {
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states.push_back(ParseState());
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return states.size() - 1;
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}
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void ParseTable::add_action(ParseStateId id, ISymbol symbol, ParseAction action) {
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symbols.insert(symbol);
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states[id].actions[symbol] = action;
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}
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}
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