tree-sitter/src/compiler/parse_table.cc

167 lines
5.4 KiB
C++

#include "compiler/parse_table.h"
#include <string>
#include "compiler/precedence_range.h"
#include "compiler/rule.h"
namespace tree_sitter {
using std::string;
using std::to_string;
using std::vector;
using std::function;
using rules::Symbol;
ParseAction::ParseAction() :
type(ParseActionTypeError),
state_index(-1),
symbol(rules::NONE()),
consumed_symbol_count(0),
precedence(0),
dynamic_precedence(0),
associativity(rules::AssociativityNone),
alias_sequence_id(0),
fragile(false),
extra(false) {}
ParseAction ParseAction::Error() {
return ParseAction();
}
ParseAction ParseAction::Accept() {
ParseAction action;
action.type = ParseActionTypeAccept;
return action;
}
ParseAction ParseAction::Shift(ParseStateId state_index) {
ParseAction result;
result.type = ParseActionTypeShift;
result.state_index = state_index;
return result;
}
ParseAction ParseAction::Recover(ParseStateId state_index) {
ParseAction result;
result.type = ParseActionTypeRecover;
result.state_index = state_index;
return result;
}
ParseAction ParseAction::ShiftExtra() {
ParseAction action;
action.type = ParseActionTypeShift;
action.extra = true;
return action;
}
ParseAction ParseAction::Reduce(Symbol symbol, size_t consumed_symbol_count,
int precedence, int dynamic_precedence,
rules::Associativity associativity, unsigned alias_sequence_id) {
ParseAction result;
result.type = ParseActionTypeReduce;
result.symbol = symbol;
result.consumed_symbol_count = consumed_symbol_count;
result.precedence = precedence;
result.dynamic_precedence = dynamic_precedence;
result.associativity = associativity;
result.alias_sequence_id = alias_sequence_id;
return result;
}
bool ParseAction::operator==(const ParseAction &other) const {
return
type == other.type &&
state_index == other.state_index &&
symbol == other.symbol &&
consumed_symbol_count == other.consumed_symbol_count &&
precedence == other.precedence &&
dynamic_precedence == other.dynamic_precedence &&
associativity == other.associativity &&
alias_sequence_id == other.alias_sequence_id &&
extra == other.extra &&
fragile == other.fragile;
}
bool ParseAction::operator<(const ParseAction &other) const {
if (type < other.type) return true;
if (other.type < type) return false;
if (state_index < other.state_index) return true;
if (other.state_index < state_index) return false;
if (symbol < other.symbol) return true;
if (other.symbol < symbol) return false;
if (consumed_symbol_count < other.consumed_symbol_count) return true;
if (other.consumed_symbol_count < consumed_symbol_count) return false;
if (precedence < other.precedence) return true;
if (other.precedence < precedence) return false;
if (dynamic_precedence < other.dynamic_precedence) return true;
if (other.dynamic_precedence < dynamic_precedence) return false;
if (associativity < other.associativity) return true;
if (other.associativity < associativity) return false;
if (extra && !other.extra) return true;
if (other.extra && !extra) return false;
if (fragile && !other.fragile) return true;
if (other.fragile && !fragile) return false;
return alias_sequence_id < other.alias_sequence_id;
}
ParseTableEntry::ParseTableEntry()
: reusable(true), depends_on_lookahead(false) {}
ParseTableEntry::ParseTableEntry(const vector<ParseAction> &actions,
bool reusable, bool depends_on_lookahead)
: actions(actions),
reusable(reusable),
depends_on_lookahead(depends_on_lookahead) {}
bool ParseTableEntry::operator==(const ParseTableEntry &other) const {
return
actions == other.actions &&
reusable == other.reusable &&
depends_on_lookahead == other.depends_on_lookahead;
}
ParseState::ParseState() : lex_state_id(-1) {}
bool ParseState::has_shift_action() const {
for (const auto &pair : terminal_entries)
if (pair.second.actions.size() > 0 &&
pair.second.actions.back().type == ParseActionTypeShift)
return true;
return (!nonterminal_entries.empty());
}
void ParseState::each_referenced_state(function<void(ParseStateId *)> fn) {
for (auto &entry : terminal_entries)
for (ParseAction &action : entry.second.actions)
if ((action.type == ParseActionTypeShift && !action.extra) || action.type == ParseActionTypeRecover)
fn(&action.state_index);
for (auto &entry : nonterminal_entries)
fn(&entry.second);
}
bool ParseState::operator==(const ParseState &other) const {
return terminal_entries == other.terminal_entries &&
nonterminal_entries == other.nonterminal_entries;
}
ParseAction &ParseTable::add_terminal_action(ParseStateId state_id,
Symbol lookahead,
ParseAction action) {
if (action.type == ParseActionTypeShift && action.extra)
symbols[lookahead].extra = true;
else
symbols[lookahead].structural = true;
ParseTableEntry &entry = states[state_id].terminal_entries[lookahead];
entry.actions.push_back(action);
return *entry.actions.rbegin();
}
void ParseTable::set_nonterminal_action(ParseStateId state_id,
Symbol::Index lookahead,
ParseStateId next_state_id) {
symbols[Symbol::non_terminal(lookahead)].structural = true;
states[state_id].nonterminal_entries[lookahead] = next_state_id;
}
} // namespace tree_sitter