tree-sitter/src/compiler/build_tables/rule_transitions.cpp

116 lines
3.9 KiB
C++

#include "rule_transitions.h"
#include "rules.h"
using namespace tree_sitter::rules;
namespace tree_sitter {
namespace build_tables {
bool is_blank(const rule_ptr &rule) {
return typeid(*rule) == typeid(Blank);
}
template<typename T>
class TransitionsVisitor : public rules::Visitor {
public:
transition_map<T, Rule> value;
static transition_map<T, Rule> transitions(const rule_ptr rule) {
TransitionsVisitor<T> visitor;
rule->accept(visitor);
return visitor.value;
}
void visit_atom(const Rule *rule) {
auto atom = dynamic_cast<const T *>(rule);
if (atom) {
value = transition_map<T, Rule>({{ std::make_shared<const T>(*atom), blank() }});
}
}
void visit(const CharacterSet *rule) {
visit_atom(rule);
}
void visit(const Symbol *rule) {
visit_atom(rule);
}
void visit(const Choice *rule) {
value = transitions(rule->left);
value.merge(transitions(rule->right), [&](rule_ptr left, rule_ptr right) -> rule_ptr {
return choice({ left, right });
});
}
void visit(const Seq *rule) {
value = transitions(rule->left).template map<Rule>([&](const rule_ptr left_rule) -> rule_ptr {
if (is_blank(left_rule))
return rule->right;
else
return seq({ left_rule, rule->right });
});
if (rule_can_be_blank(rule->left)) {
value.merge(transitions(rule->right), [&](rule_ptr left, rule_ptr right) -> rule_ptr {
return choice({ left, right });
});
}
}
void visit(const Repeat *rule) {
value = transitions(rule->content).template map<Rule>([&](const rule_ptr &value) -> rule_ptr {
return seq({ value, choice({ rule->copy(), blank() }) });
});
}
void visit(const String *rule) {
rule_ptr result = character(rule->value[0]);
for (int i = 1; i < rule->value.length(); i++)
result = seq({ result, character(rule->value[i]) });
value = transitions(result);
}
void visit(const Pattern *rule) {
value = transitions(rule->to_rule_tree());
}
};
transition_map<CharacterSet, Rule> char_transitions(const rule_ptr &rule) {
return TransitionsVisitor<CharacterSet>::transitions(rule);
}
transition_map<Symbol, Rule> sym_transitions(const rule_ptr &rule) {
return TransitionsVisitor<Symbol>::transitions(rule);
}
class EpsilonVisitor : public rules::Visitor {
public:
bool value;
void default_visit(const Rule *) {
value = false;
}
void visit(const Blank *) {
value = true;
}
void visit(const Choice *rule) {
value = rule_can_be_blank(rule->left) || rule_can_be_blank(rule->right);
}
void visit(const Seq *rule) {
value = rule_can_be_blank(rule->left) && rule_can_be_blank(rule->right);
}
void visit(const Repeat *rule) {
value = rule_can_be_blank(rule->content);
}
};
bool rule_can_be_blank(const rule_ptr &rule) {
EpsilonVisitor visitor;
rule->accept(visitor);
return visitor.value;
}
}
}