tree-sitter/src/compiler/rules/rules.cc
Max Brunsfeld a437d39773 Add rule precedence construct
Still need to add some way of expressing left and right
associativity
2014-04-15 08:40:46 -07:00

64 lines
1.7 KiB
C++

#include <vector>
#include <map>
#include <set>
#include <string>
#include "tree_sitter/compiler.h"
#include "compiler/rules/rule.h"
#include "compiler/rules/blank.h"
#include "compiler/rules/symbol.h"
#include "compiler/rules/choice.h"
#include "compiler/rules/seq.h"
#include "compiler/rules/string.h"
#include "compiler/rules/metadata.h"
#include "compiler/rules/pattern.h"
#include "compiler/rules/character_set.h"
#include "compiler/rules/repeat.h"
#include "compiler/rules/built_in_symbols.h"
namespace tree_sitter {
using std::make_shared;
using std::string;
using std::set;
using std::vector;
using std::map;
namespace rules {
rule_ptr blank() {
return make_shared<Blank>();
}
rule_ptr choice(const vector<rule_ptr> &rules) {
return Choice::Build(rules);
}
rule_ptr repeat(const rule_ptr &content) {
return std::make_shared<Repeat>(content);
}
rule_ptr seq(const vector<rule_ptr> &rules) {
return Seq::Build(rules);
}
rule_ptr sym(const string &name) {
return make_shared<Symbol>(name);
}
rule_ptr pattern(const string &value) {
return make_shared<Pattern>(value);
}
rule_ptr str(const string &value) {
return make_shared<String>(value);
}
rule_ptr err(const rule_ptr &rule) {
return choice({ rule, ERROR().copy() });
}
rule_ptr prec(int precedence, rule_ptr rule) {
return std::make_shared<Metadata>(rule, map<MetadataKey, int>({
{ PRECEDENCE, precedence }
}));
}
}
}