640 lines
19 KiB
TypeScript
640 lines
19 KiB
TypeScript
import { INTERNAL, Internal, assertInternal, Point, Edit, SIZE_OF_INT, SIZE_OF_NODE, SIZE_OF_POINT, ZERO_POINT, isPoint, C } from './constants';
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import { getText, Tree } from './tree';
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import { TreeCursor } from './tree_cursor';
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// eslint-disable-next-line @typescript-eslint/no-unused-vars
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import { Language } from './language';
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import { marshalNode, marshalPoint, unmarshalNode, unmarshalPoint } from './marshal';
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import { TRANSFER_BUFFER } from './parser';
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/** A single node within a syntax {@link Tree}. */
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export class Node {
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/** @internal */
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private [0] = 0; // Internal handle for WASM
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/** @internal */
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private _children?: (Node | null)[];
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/** @internal */
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private _namedChildren?: (Node | null)[];
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/** @internal */
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constructor(
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internal: Internal,
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{
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id,
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tree,
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startIndex,
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startPosition,
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other,
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}: {
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id: number;
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tree: Tree;
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startIndex: number;
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startPosition: Point;
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other: number;
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}
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) {
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assertInternal(internal);
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this[0] = other;
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this.id = id;
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this.tree = tree;
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this.startIndex = startIndex;
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this.startPosition = startPosition;
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}
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/**
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* The numeric id for this node that is unique.
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*
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* Within a given syntax tree, no two nodes have the same id. However:
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*
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* * If a new tree is created based on an older tree, and a node from the old tree is reused in
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* the process, then that node will have the same id in both trees.
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*
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* * A node not marked as having changes does not guarantee it was reused.
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*
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* * If a node is marked as having changed in the old tree, it will not be reused.
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*/
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id: number;
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/** The byte index where this node starts. */
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startIndex: number;
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/** The position where this node starts. */
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startPosition: Point;
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/** The tree that this node belongs to. */
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tree: Tree;
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/** Get this node's type as a numerical id. */
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get typeId(): number {
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marshalNode(this);
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return C._ts_node_symbol_wasm(this.tree[0]);
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}
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/**
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* Get the node's type as a numerical id as it appears in the grammar,
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* ignoring aliases.
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*/
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get grammarId(): number {
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marshalNode(this);
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return C._ts_node_grammar_symbol_wasm(this.tree[0]);
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}
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/** Get this node's type as a string. */
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get type(): string {
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return this.tree.language.types[this.typeId] || 'ERROR';
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}
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/**
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* Get this node's symbol name as it appears in the grammar, ignoring
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* aliases as a string.
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*/
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get grammarType(): string {
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return this.tree.language.types[this.grammarId] || 'ERROR';
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}
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/**
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* Check if this node is *named*.
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*
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* Named nodes correspond to named rules in the grammar, whereas
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* *anonymous* nodes correspond to string literals in the grammar.
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*/
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get isNamed(): boolean {
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marshalNode(this);
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return C._ts_node_is_named_wasm(this.tree[0]) === 1;
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}
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/**
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* Check if this node is *extra*.
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*
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* Extra nodes represent things like comments, which are not required
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* by the grammar, but can appear anywhere.
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*/
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get isExtra(): boolean {
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marshalNode(this);
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return C._ts_node_is_extra_wasm(this.tree[0]) === 1;
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}
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/**
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* Check if this node represents a syntax error.
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*
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* Syntax errors represent parts of the code that could not be incorporated
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* into a valid syntax tree.
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*/
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get isError(): boolean {
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marshalNode(this);
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return C._ts_node_is_error_wasm(this.tree[0]) === 1;
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}
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/**
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* Check if this node is *missing*.
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*
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* Missing nodes are inserted by the parser in order to recover from
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* certain kinds of syntax errors.
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*/
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get isMissing(): boolean {
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marshalNode(this);
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return C._ts_node_is_missing_wasm(this.tree[0]) === 1;
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}
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/** Check if this node has been edited. */
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get hasChanges(): boolean {
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marshalNode(this);
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return C._ts_node_has_changes_wasm(this.tree[0]) === 1;
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}
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/**
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* Check if this node represents a syntax error or contains any syntax
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* errors anywhere within it.
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*/
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get hasError(): boolean {
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marshalNode(this);
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return C._ts_node_has_error_wasm(this.tree[0]) === 1;
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}
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/** Get the byte index where this node ends. */
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get endIndex(): number {
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marshalNode(this);
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return C._ts_node_end_index_wasm(this.tree[0]);
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}
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/** Get the position where this node ends. */
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get endPosition(): Point {
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marshalNode(this);
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C._ts_node_end_point_wasm(this.tree[0]);
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return unmarshalPoint(TRANSFER_BUFFER);
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}
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/** Get the string content of this node. */
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get text(): string {
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return getText(this.tree, this.startIndex, this.endIndex, this.startPosition);
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}
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/** Get this node's parse state. */
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get parseState(): number {
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marshalNode(this);
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return C._ts_node_parse_state_wasm(this.tree[0]);
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}
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/** Get the parse state after this node. */
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get nextParseState(): number {
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marshalNode(this);
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return C._ts_node_next_parse_state_wasm(this.tree[0]);
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}
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/** Check if this node is equal to another node. */
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equals(other: Node): boolean {
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return this.tree === other.tree && this.id === other.id;
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}
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/**
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* Get the node's child at the given index, where zero represents the first child.
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*
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* This method is fairly fast, but its cost is technically log(n), so if
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* you might be iterating over a long list of children, you should use
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* {@link Node#children} instead.
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*/
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child(index: number): Node | null {
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marshalNode(this);
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C._ts_node_child_wasm(this.tree[0], index);
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return unmarshalNode(this.tree);
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}
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/**
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* Get this node's *named* child at the given index.
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*
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* See also {@link Node#isNamed}.
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* This method is fairly fast, but its cost is technically log(n), so if
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* you might be iterating over a long list of children, you should use
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* {@link Node#namedChildren} instead.
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*/
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namedChild(index: number): Node | null {
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marshalNode(this);
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C._ts_node_named_child_wasm(this.tree[0], index);
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return unmarshalNode(this.tree);
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}
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/**
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* Get this node's child with the given numerical field id.
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*
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* See also {@link Node#childForFieldName}. You can
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* convert a field name to an id using {@link Language#fieldIdForName}.
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*/
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childForFieldId(fieldId: number): Node | null {
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marshalNode(this);
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C._ts_node_child_by_field_id_wasm(this.tree[0], fieldId);
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return unmarshalNode(this.tree);
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}
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/**
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* Get the first child with the given field name.
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*
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* If multiple children may have the same field name, access them using
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* {@link Node#childrenForFieldName}.
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*/
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childForFieldName(fieldName: string): Node | null {
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const fieldId = this.tree.language.fields.indexOf(fieldName);
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if (fieldId !== -1) return this.childForFieldId(fieldId);
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return null;
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}
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/** Get the field name of this node's child at the given index. */
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fieldNameForChild(index: number): string | null {
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marshalNode(this);
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const address = C._ts_node_field_name_for_child_wasm(this.tree[0], index);
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if (!address) return null;
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return C.AsciiToString(address);
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}
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/** Get the field name of this node's named child at the given index. */
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fieldNameForNamedChild(index: number): string | null {
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marshalNode(this);
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const address = C._ts_node_field_name_for_named_child_wasm(this.tree[0], index);
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if (!address) return null;
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return C.AsciiToString(address);
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}
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/**
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* Get an array of this node's children with a given field name.
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*
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* See also {@link Node#children}.
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*/
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childrenForFieldName(fieldName: string): (Node | null)[] {
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const fieldId = this.tree.language.fields.indexOf(fieldName);
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if (fieldId !== -1 && fieldId !== 0) return this.childrenForFieldId(fieldId);
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return [];
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}
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/**
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* Get an array of this node's children with a given field id.
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*
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* See also {@link Node#childrenForFieldName}.
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*/
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childrenForFieldId(fieldId: number): (Node | null)[] {
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marshalNode(this);
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C._ts_node_children_by_field_id_wasm(this.tree[0], fieldId);
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const count = C.getValue(TRANSFER_BUFFER, 'i32');
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const buffer = C.getValue(TRANSFER_BUFFER + SIZE_OF_INT, 'i32');
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const result = new Array<Node | null>(count);
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if (count > 0) {
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let address = buffer;
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for (let i = 0; i < count; i++) {
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result[i] = unmarshalNode(this.tree, address);
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address += SIZE_OF_NODE;
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}
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C._free(buffer);
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}
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return result;
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}
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/** Get the node's first child that contains or starts after the given byte offset. */
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firstChildForIndex(index: number): Node | null {
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marshalNode(this);
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const address = TRANSFER_BUFFER + SIZE_OF_NODE;
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C.setValue(address, index, 'i32');
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C._ts_node_first_child_for_byte_wasm(this.tree[0]);
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return unmarshalNode(this.tree);
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}
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/** Get the node's first named child that contains or starts after the given byte offset. */
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firstNamedChildForIndex(index: number): Node | null {
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marshalNode(this);
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const address = TRANSFER_BUFFER + SIZE_OF_NODE;
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C.setValue(address, index, 'i32');
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C._ts_node_first_named_child_for_byte_wasm(this.tree[0]);
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return unmarshalNode(this.tree);
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}
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/** Get this node's number of children. */
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get childCount(): number {
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marshalNode(this);
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return C._ts_node_child_count_wasm(this.tree[0]);
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}
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/**
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* Get this node's number of *named* children.
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*
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* See also {@link Node#isNamed}.
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*/
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get namedChildCount(): number {
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marshalNode(this);
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return C._ts_node_named_child_count_wasm(this.tree[0]);
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}
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/** Get this node's first child. */
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get firstChild(): Node | null {
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return this.child(0);
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}
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/**
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* Get this node's first named child.
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*
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* See also {@link Node#isNamed}.
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*/
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get firstNamedChild(): Node | null {
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return this.namedChild(0);
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}
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/** Get this node's last child. */
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get lastChild(): Node | null {
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return this.child(this.childCount - 1);
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}
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/**
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* Get this node's last named child.
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*
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* See also {@link Node#isNamed}.
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*/
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get lastNamedChild(): Node | null {
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return this.namedChild(this.namedChildCount - 1);
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}
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/**
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* Iterate over this node's children.
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*
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* If you're walking the tree recursively, you may want to use the
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* {@link TreeCursor} APIs directly instead.
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*/
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get children(): (Node | null)[] {
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if (!this._children) {
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marshalNode(this);
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C._ts_node_children_wasm(this.tree[0]);
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const count = C.getValue(TRANSFER_BUFFER, 'i32');
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const buffer = C.getValue(TRANSFER_BUFFER + SIZE_OF_INT, 'i32');
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this._children = new Array<Node>(count);
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if (count > 0) {
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let address = buffer;
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for (let i = 0; i < count; i++) {
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this._children[i] = unmarshalNode(this.tree, address);
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address += SIZE_OF_NODE;
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}
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C._free(buffer);
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}
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}
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return this._children;
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}
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/**
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* Iterate over this node's named children.
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*
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* See also {@link Node#children}.
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*/
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get namedChildren(): (Node | null)[] {
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if (!this._namedChildren) {
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marshalNode(this);
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C._ts_node_named_children_wasm(this.tree[0]);
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const count = C.getValue(TRANSFER_BUFFER, 'i32');
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const buffer = C.getValue(TRANSFER_BUFFER + SIZE_OF_INT, 'i32');
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this._namedChildren = new Array<Node>(count);
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if (count > 0) {
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let address = buffer;
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for (let i = 0; i < count; i++) {
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this._namedChildren[i] = unmarshalNode(this.tree, address);
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address += SIZE_OF_NODE;
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}
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C._free(buffer);
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}
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}
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return this._namedChildren;
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}
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/**
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* Get the descendants of this node that are the given type, or in the given types array.
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*
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* The types array should contain node type strings, which can be retrieved from {@link Language#types}.
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*
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* Additionally, a `startPosition` and `endPosition` can be passed in to restrict the search to a byte range.
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*/
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descendantsOfType(
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types: string | string[],
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startPosition: Point = ZERO_POINT,
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endPosition: Point = ZERO_POINT
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): (Node | null)[] {
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if (!Array.isArray(types)) types = [types];
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// Convert the type strings to numeric type symbols
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const symbols: number[] = [];
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const typesBySymbol = this.tree.language.types;
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for (let i = 0, n = typesBySymbol.length; i < n; i++) {
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if (types.includes(typesBySymbol[i])) {
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symbols.push(i);
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}
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}
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// Copy the array of symbols to the WASM heap
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const symbolsAddress = C._malloc(SIZE_OF_INT * symbols.length);
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for (let i = 0, n = symbols.length; i < n; i++) {
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C.setValue(symbolsAddress + i * SIZE_OF_INT, symbols[i], 'i32');
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}
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// Call the C API to compute the descendants
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marshalNode(this);
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C._ts_node_descendants_of_type_wasm(
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this.tree[0],
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symbolsAddress,
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symbols.length,
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startPosition.row,
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startPosition.column,
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endPosition.row,
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endPosition.column
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);
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// Instantiate the nodes based on the data returned
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const descendantCount = C.getValue(TRANSFER_BUFFER, 'i32');
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const descendantAddress = C.getValue(TRANSFER_BUFFER + SIZE_OF_INT, 'i32');
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const result = new Array<Node | null>(descendantCount);
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if (descendantCount > 0) {
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let address = descendantAddress;
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for (let i = 0; i < descendantCount; i++) {
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result[i] = unmarshalNode(this.tree, address);
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address += SIZE_OF_NODE;
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}
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}
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// Free the intermediate buffers
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C._free(descendantAddress);
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C._free(symbolsAddress);
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return result;
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}
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/** Get this node's next sibling. */
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get nextSibling(): Node | null {
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marshalNode(this);
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C._ts_node_next_sibling_wasm(this.tree[0]);
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return unmarshalNode(this.tree);
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}
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/** Get this node's previous sibling. */
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get previousSibling(): Node | null {
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marshalNode(this);
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C._ts_node_prev_sibling_wasm(this.tree[0]);
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return unmarshalNode(this.tree);
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}
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/**
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* Get this node's next *named* sibling.
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*
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* See also {@link Node#isNamed}.
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*/
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get nextNamedSibling(): Node | null {
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marshalNode(this);
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C._ts_node_next_named_sibling_wasm(this.tree[0]);
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return unmarshalNode(this.tree);
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}
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/**
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* Get this node's previous *named* sibling.
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*
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* See also {@link Node#isNamed}.
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*/
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get previousNamedSibling(): Node | null {
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marshalNode(this);
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C._ts_node_prev_named_sibling_wasm(this.tree[0]);
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return unmarshalNode(this.tree);
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}
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/** Get the node's number of descendants, including one for the node itself. */
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get descendantCount(): number {
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marshalNode(this);
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return C._ts_node_descendant_count_wasm(this.tree[0]);
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}
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/**
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* Get this node's immediate parent.
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* Prefer {@link Node#childWithDescendant} for iterating over this node's ancestors.
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*/
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get parent(): Node | null {
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marshalNode(this);
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C._ts_node_parent_wasm(this.tree[0]);
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return unmarshalNode(this.tree);
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}
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/**
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* Get the node that contains `descendant`.
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*
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* Note that this can return `descendant` itself.
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*/
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childWithDescendant(descendant: Node): Node | null {
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marshalNode(this);
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marshalNode(descendant);
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C._ts_node_child_with_descendant_wasm(this.tree[0]);
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return unmarshalNode(this.tree);
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}
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/** Get the smallest node within this node that spans the given byte range. */
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descendantForIndex(start: number, end: number = start): Node | null {
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if (typeof start !== 'number' || typeof end !== 'number') {
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throw new Error('Arguments must be numbers');
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}
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marshalNode(this);
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const address = TRANSFER_BUFFER + SIZE_OF_NODE;
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C.setValue(address, start, 'i32');
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C.setValue(address + SIZE_OF_INT, end, 'i32');
|
|
C._ts_node_descendant_for_index_wasm(this.tree[0]);
|
|
return unmarshalNode(this.tree);
|
|
}
|
|
|
|
/** Get the smallest named node within this node that spans the given byte range. */
|
|
namedDescendantForIndex(start: number, end: number = start): Node | null {
|
|
if (typeof start !== 'number' || typeof end !== 'number') {
|
|
throw new Error('Arguments must be numbers');
|
|
}
|
|
|
|
marshalNode(this);
|
|
const address = TRANSFER_BUFFER + SIZE_OF_NODE;
|
|
C.setValue(address, start, 'i32');
|
|
C.setValue(address + SIZE_OF_INT, end, 'i32');
|
|
C._ts_node_named_descendant_for_index_wasm(this.tree[0]);
|
|
return unmarshalNode(this.tree);
|
|
}
|
|
|
|
/** Get the smallest node within this node that spans the given point range. */
|
|
descendantForPosition(start: Point, end: Point = start) {
|
|
if (!isPoint(start) || !isPoint(end)) {
|
|
throw new Error('Arguments must be {row, column} objects');
|
|
}
|
|
|
|
marshalNode(this);
|
|
const address = TRANSFER_BUFFER + SIZE_OF_NODE;
|
|
marshalPoint(address, start);
|
|
marshalPoint(address + SIZE_OF_POINT, end);
|
|
C._ts_node_descendant_for_position_wasm(this.tree[0]);
|
|
return unmarshalNode(this.tree);
|
|
}
|
|
|
|
/** Get the smallest named node within this node that spans the given point range. */
|
|
namedDescendantForPosition(start: Point, end: Point = start) {
|
|
if (!isPoint(start) || !isPoint(end)) {
|
|
throw new Error('Arguments must be {row, column} objects');
|
|
}
|
|
|
|
marshalNode(this);
|
|
const address = TRANSFER_BUFFER + SIZE_OF_NODE;
|
|
marshalPoint(address, start);
|
|
marshalPoint(address + SIZE_OF_POINT, end);
|
|
C._ts_node_named_descendant_for_position_wasm(this.tree[0]);
|
|
return unmarshalNode(this.tree);
|
|
}
|
|
|
|
/**
|
|
* Create a new {@link TreeCursor} starting from this node.
|
|
*
|
|
* Note that the given node is considered the root of the cursor,
|
|
* and the cursor cannot walk outside this node.
|
|
*/
|
|
walk(): TreeCursor {
|
|
marshalNode(this);
|
|
C._ts_tree_cursor_new_wasm(this.tree[0]);
|
|
return new TreeCursor(INTERNAL, this.tree);
|
|
}
|
|
|
|
/**
|
|
* Edit this node to keep it in-sync with source code that has been edited.
|
|
*
|
|
* This function is only rarely needed. When you edit a syntax tree with
|
|
* the {@link Tree#edit} method, all of the nodes that you retrieve from
|
|
* the tree afterward will already reflect the edit. You only need to
|
|
* use {@link Node#edit} when you have a specific {@link Node} instance that
|
|
* you want to keep and continue to use after an edit.
|
|
*/
|
|
edit(edit: Edit) {
|
|
if (this.startIndex >= edit.oldEndIndex) {
|
|
this.startIndex = edit.newEndIndex + (this.startIndex - edit.oldEndIndex);
|
|
let subbedPointRow;
|
|
let subbedPointColumn;
|
|
if (this.startPosition.row > edit.oldEndPosition.row) {
|
|
subbedPointRow = this.startPosition.row - edit.oldEndPosition.row;
|
|
subbedPointColumn = this.startPosition.column;
|
|
} else {
|
|
subbedPointRow = 0;
|
|
subbedPointColumn = this.startPosition.column;
|
|
if (this.startPosition.column >= edit.oldEndPosition.column) {
|
|
subbedPointColumn =
|
|
this.startPosition.column - edit.oldEndPosition.column;
|
|
}
|
|
}
|
|
|
|
if (subbedPointRow > 0) {
|
|
this.startPosition.row += subbedPointRow;
|
|
this.startPosition.column = subbedPointColumn;
|
|
} else {
|
|
this.startPosition.column += subbedPointColumn;
|
|
}
|
|
} else if (this.startIndex > edit.startIndex) {
|
|
this.startIndex = edit.newEndIndex;
|
|
this.startPosition.row = edit.newEndPosition.row;
|
|
this.startPosition.column = edit.newEndPosition.column;
|
|
}
|
|
}
|
|
|
|
/** Get the S-expression representation of this node. */
|
|
toString() {
|
|
marshalNode(this);
|
|
const address = C._ts_node_to_string_wasm(this.tree[0]);
|
|
const result = C.AsciiToString(address);
|
|
C._free(address);
|
|
return result;
|
|
}
|
|
}
|