tree-sitter/src/runtime/stack.c

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C
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#include "tree_sitter/runtime.h"
#include <string.h>
typedef int state_id;
typedef struct {
size_t size;
struct {
ts_tree *node;
state_id state;
} *entries;
} ts_stack;
static int INITIAL_STACK_SIZE = 100;
static int INITIAL_STATE = 0;
ts_stack ts_stack_make() {
ts_stack result = {
.entries = calloc(INITIAL_STACK_SIZE, sizeof(*result.entries)),
.size = 0,
};
return result;
}
state_id ts_stack_top_state(const ts_stack *stack) {
if (stack->size == 0) return INITIAL_STATE;
return stack->entries[stack->size - 1].state;
}
ts_tree * ts_stack_top_node(const ts_stack *stack) {
if (stack->size == 0) return NULL;
return stack->entries[stack->size - 1].node;
}
ts_tree * ts_stack_root(const ts_stack *stack) {
return stack->entries[0].node;
}
void ts_stack_push(ts_stack *stack, state_id state, ts_tree *node) {
stack->entries[stack->size].state = state;
stack->entries[stack->size].node = node;
stack->size++;
}
void ts_stack_shrink(ts_stack *stack, size_t new_size) {
for (size_t i = new_size; i < stack->size; i++)
ts_tree_release(stack->entries[i].node);
stack->size = new_size;
}
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size_t ts_stack_right_position(const ts_stack *stack) {
size_t result = 0;
for (size_t i = 0; i < stack->size; i++) {
ts_tree *node = stack->entries[i].node;
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result += ts_tree_total_size(node);
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}
return result;
}
ts_tree * ts_stack_reduce(ts_stack *stack,
ts_symbol symbol,
int immediate_child_count,
const int *hidden_symbol_flags,
const int *ubiquitous_symbol_flags) {
// First, walk down the stack to determine which symbols will be reduced.
// The child node count is known ahead of time, but some of the
// nodes at the top of the stack might be hidden nodes, in which
// case we 'collapse' them. Some may also be ubiquitous tokens,
// which don't count towards the child node count.
static int collapse_flags[100];
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int child_count = 0;
for (int i = 0; i < immediate_child_count; i++) {
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size_t stack_index = stack->size - 1 - i;
ts_tree *child = stack->entries[stack_index].node;
size_t grandchild_count;
ts_tree **grandchildren = ts_tree_children(child, &grandchild_count);
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ts_symbol child_symbol = ts_tree_symbol(child);
collapse_flags[i] = (
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hidden_symbol_flags[child_symbol] ||
(grandchild_count == 1 && ts_tree_size(child) == ts_tree_size(grandchildren[0]))
);
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child_count += collapse_flags[i] ? grandchild_count : 1;
if (ubiquitous_symbol_flags[child_symbol])
immediate_child_count++;
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}
// Walk down the stack again, building up the array of children.
// Though we collapse the hidden child nodes, we also need to
// keep track of the actual immediate children so that we can
// later collapse the stack again when the document is edited.
// We store the children and immediate children in the same array,
// to reduce allocations.
size_t size = 0, offset = 0;
size_t child_index = child_count;
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ts_tree **children = malloc((child_count + immediate_child_count) * sizeof(ts_tree *));
ts_tree **immediate_children = children + child_count;
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for (int i = 0; i < immediate_child_count; i++) {
ts_tree *child = stack->entries[stack->size - 1 - i].node;
immediate_children[immediate_child_count - 1 - i] = child;
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if (collapse_flags[i]) {
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size_t grandchild_count;
ts_tree **grandchildren = ts_tree_children(child, &grandchild_count);
child_index -= grandchild_count;
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memcpy(children + child_index, grandchildren, (grandchild_count * sizeof(ts_tree *)));
} else {
child_index--;
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children[child_index] = child;
}
if (child_index == 0) {
offset += ts_tree_offset(child);
size += ts_tree_size(child);
} else {
size += ts_tree_offset(child) + ts_tree_size(child);
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}
}
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ts_tree *lookahead = ts_tree_make_node(symbol, child_count, immediate_child_count, children, size, offset);
ts_stack_shrink(stack, stack->size - immediate_child_count);
return lookahead;
}