tree-sitter/src/runtime/node.c

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#include <stdbool.h>
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#include "runtime/node.h"
#include "runtime/length.h"
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#include "runtime/tree.h"
#include "runtime/document.h"
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TSNode ts_node_make(const TSTree *tree, TSLength position) {
return (TSNode){.data = tree, .position = position };
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}
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static inline const TSTree *get_tree(TSNode this) {
return this.data;
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}
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TSLength ts_node_pos(TSNode this) {
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return ts_length_add(this.position, get_tree(this)->padding);
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}
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TSLength ts_node_size(TSNode this) {
return get_tree(this)->size;
}
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bool ts_node_eq(TSNode this, TSNode other) {
return ts_tree_eq(get_tree(this), get_tree(other)) &&
ts_length_eq(this.position, other.position);
}
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const char *ts_node_name(TSNode this, const TSDocument *document) {
return document->parser.language->symbol_names[get_tree(this)->symbol];
}
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const char *ts_node_string(TSNode this, const TSDocument *document) {
return ts_tree_string(get_tree(this), document->parser.language->symbol_names);
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}
typedef struct {
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TSNode node;
size_t index;
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} NodeWithIndex;
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static inline NodeWithIndex ts_node_parent_with_index(TSNode this) {
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TSLength position = this.position;
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const TSTree *tree = get_tree(this);
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size_t index = 0;
do {
TSTree *parent = tree->parent;
if (!parent)
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return (NodeWithIndex){ ts_node_null(), 0 };
for (size_t i = 0; i < parent->child_count; i++) {
TSTree *child = parent->children[i];
if (child == tree)
break;
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index += ts_tree_is_visible(child) ? 1 : child->visible_child_count;
position = ts_length_sub(position, ts_tree_total_size(child));
}
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tree = parent;
} while (!ts_tree_is_visible(tree));
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return (NodeWithIndex){ ts_node_make(tree, position), index };
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}
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TSNode ts_node_parent(TSNode this) {
return ts_node_parent_with_index(this).node;
}
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TSNode ts_node_prev_sibling(TSNode this) {
NodeWithIndex parent = ts_node_parent_with_index(this);
if (parent.node.data && parent.index > 0)
return ts_node_child(parent.node, parent.index - 1);
else
return ts_node_null();
}
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TSNode ts_node_next_sibling(TSNode this) {
NodeWithIndex parent = ts_node_parent_with_index(this);
if (parent.node.data)
return ts_node_child(parent.node, parent.index + 1);
else
return ts_node_null();
}
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size_t ts_node_child_count(TSNode this) {
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return get_tree(this)->visible_child_count;
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}
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TSNode ts_node_child(TSNode this, size_t child_index) {
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TSNode node = this;
bool did_descend = true;
while (did_descend) {
did_descend = false;
const TSTree *tree = get_tree(node);
TSLength position = node.position;
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size_t index = 0;
for (size_t i = 0; i < tree->child_count; i++) {
TSTree *child = tree->children[i];
if (ts_tree_is_visible(child)) {
if (index == child_index)
return ts_node_make(child, position);
index++;
} else {
size_t grandchild_index = child_index - index;
if (grandchild_index < child->visible_child_count) {
did_descend = true;
node = ts_node_make(child, position);
child_index = grandchild_index;
}
index += child->visible_child_count;
}
position = ts_length_add(position, ts_tree_total_size(child));
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}
}
return ts_node_null();
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}
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TSNode ts_node_find_for_range(TSNode this, size_t min, size_t max) {
TSNode node = this;
bool did_descend = true;
while (did_descend) {
did_descend = false;
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const TSTree *tree = get_tree(node);
TSLength position = node.position;
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for (size_t i = 0; i < tree->child_count; i++) {
const TSTree *child = tree->children[i];
if (position.chars + child->padding.chars > min)
break;
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if (position.chars + child->padding.chars + child->size.chars > max) {
node = ts_node_make(child, position);
did_descend = true;
}
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position = ts_length_add(position, ts_tree_total_size(child));
}
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}
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return node;
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}
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TSNode ts_node_find_for_pos(TSNode this, size_t position) {
return ts_node_find_for_range(this, position, position);
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}