70 lines
1.8 KiB
C++
70 lines
1.8 KiB
C++
#include "compiler/lex_table.h"
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#include "compiler/rules/symbol.h"
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namespace tree_sitter {
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using std::string;
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using std::to_string;
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using std::map;
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using std::set;
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using rules::Symbol;
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using rules::CharacterSet;
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LexAction::LexAction()
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: type(LexActionTypeError),
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symbol(Symbol(-1)),
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state_index(-1),
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precedence_range({ 0, 0 }) {}
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LexAction::LexAction(LexActionType type, size_t state_index, Symbol symbol,
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PrecedenceRange precedence_range, bool is_string)
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: type(type),
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symbol(symbol),
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state_index(state_index),
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precedence_range(precedence_range),
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is_string(is_string) {}
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LexAction LexAction::Error() {
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return LexAction(LexActionTypeError, -1, Symbol(-1), { 0, 0 }, false);
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}
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LexAction LexAction::Advance(size_t state_index,
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PrecedenceRange precedence_range) {
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return LexAction(LexActionTypeAdvance, state_index, Symbol(-1),
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precedence_range, false);
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}
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LexAction LexAction::Accept(Symbol symbol, int precedence, bool is_string) {
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return LexAction(LexActionTypeAccept, -1, symbol, { precedence, precedence },
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is_string);
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}
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bool LexAction::operator==(const LexAction &other) const {
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return (type == other.type) && (state_index == other.state_index) &&
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(symbol == other.symbol);
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}
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LexState::LexState() : is_token_start(false) {}
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set<CharacterSet> LexState::expected_inputs() const {
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set<CharacterSet> result;
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for (auto &pair : actions)
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result.insert(pair.first);
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return result;
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}
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LexStateId LexTable::add_state() {
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states.push_back(LexState());
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return states.size() - 1;
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}
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LexState &LexTable::state(LexStateId id) {
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if (id < 0)
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return error_state;
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else
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return states[id];
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}
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const LexStateId LexTable::ERROR_STATE_ID = -1;
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} // namespace tree_sitter
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